“This isolated platform is a deathtrap for the unwary. Work together to quell the banshee threat.” Creator: Sasquatch210 Map Used: Sandbox (skybubble) Recommended Gametype: Last Stand Recommended Players: 4-12 (all numbers supported) Welcome to Desertion, a mini-game map made for the gametype Last Stand. The objective of the game is for the humans, who spawn on a platform in the middle of the skybubble, to either kill all of the zombies or survive the four-minute round. Important Gametype/Gameplay Information: The zombies get banshees, but cannot inflict damage, so the only way they can kill the humans is by splattering them. There is no reason for a zombie to leave their banshee because of their low speed. The zombies also have 500% damage resistance and 3x overshields, but no shield recharge. They’re tough but they ain’t invincible. The humans have 150% speed and 75% gravity, making it easier to dodge incoming banshees, but trust me, it’s still no walk in the park. Humans spawn with just a magnum, but can easily arm themselves with a variety of weapons. They have no motion trackers and no ability to board the banshees unless they have the custom powerup or are the last man standing. Gametype Settings Spoiler Last Stand General Settings Initial Zombie Count: 25% Next Zombie: Random Indestructible Vehicles: Enabled Number of Rounds: 5 Time Limit: 4 Minutes Friendly Fire: Disabled Lives per Round: 1 Scoring Zombie Kill Points: 5 Infection Points: 1 Last Man Standing Bonus: 5 Alpha Zombie Traits Damage Resistance: 500% Shield Multiplier: 3x Overshields Shield Recharge Rate: 0% (No Recharge) Shield Vampirism: 100% Leech Damage Modifier: 0% Player Speed: 25% Player Gravity: 200% Forced Color: White Human Traits Damage Resistance: 100% (Normal) Shield Multiplier: Normal Shields Shield Recharge Rate: 90% (Slower) Damage Modifier: 100% Primary Weapon: Magnum Grenade Count: None Infinite Ammo: Disabled Player Speed: 150% Player Gravity: 75% Vehicle Use: None Motion Tracker Mode: Off Forced Color: Off Last Man Traits Vehicle Use: Full Use Motion Tracker Mode: Normal Mode Motion Tracker Range: 10 Meters Forced Color: Black Custom Powerup Traits Duration: 15 Seconds Vehicle Use: Full Use Motion Tracker Mode: Normal Mode Motion Tracker Range: 10 Meters Forced Color: Black Weapons Spoiler Weapon, Number that Spawns, Spare Clips, Respawn Time The Following Weapons Spawn at Start: Battle Rifle 1 2 120 Shotgun 1 2 90 Sniper Rifle 1 2 120 SMG 2 1 90 Spiker 2 1 90 Plasma Pistol 1 - 150 Plasma Rifle 2 - 90 Brute Shot 1 2 Never Rocket Launcher 1 2 150 Covenant Carbine 1 2 Never Fuel Rod Gun 2 1 Never Beam Rifle 1 - Never Power Drain 1 - Never These Weapons do not Spawn at Start. They First Spawn at the Corresponding Time. 30 Seconds In: Plasma Grenade 2 - 30 Spike Grenade 2 - 30 45 Seconds In: Custom Powerup 1 - 45 60 Seconds In: Missile Pod 1 0 60 90 Seconds In: Battle Rifle 2 2 90 Brute Shot 1 2 90 Rocket Launcher 1 1 90 Gravity Hammer 1 - 90 Covenant Carbine 1 2 90 Flamethrower 1 - 90 120 Seconds In: Spartan Laser 1 - 120 7-Wood 1 - 120 150 Seconds In: Grav Lift 1 - 150 Most valuable weapons: Plasma Pistol, Fuel Rod Gun, Power Drain, Custom Powerup, Gravity Hammer, Spartan Laser, 7-Wood. In case you’re wondering, the reason why the plasma pistol and power drain are valuable is because of their ability to disable banshees, making them fall to their death. I know that many people will think that the missile pod would be overpowered since it homes on to banshees, but during testing it was NOT a major power-weapon. Trust me. Or play the map to see for yourself; the missile pod is no more useful than a rocket launcher Aesthetics: Desertion is an octagonal platform in Sandbox’s skybubble. It is cleanly interlocked and somewhat aesthetically pleasing, although I will admit it isn’t incredibly good-looking. There are nine objects that spawn on the platform, but all are able to be moved by banshees and some are also able to be moved by explosives. They do not make excellent hiding places, and they tend to be knocked off early in the round, but my testers and I think that they make the gameplay more interesting. Because there are up to four zombies in a round, there are four zombie spawn areas, each with a banshee. Zombies camping where they spawn would be a problem since some people just like to ruin games. To stop them and any zombies that aren’t playing I made a killball appear at each zombie spawn after 20 seconds. And now what you all like the best, the pictures: A view of the platform A closer picture One of four zombie spawn platforms 20 seconds later… staying at spawn will not be beneficial to your health From above From below (for no reason) I realize that this isn’t an incredibly original map idea, but I have not seen a map like this designed as well as Desertion is, correct me if I am wrong. Desertion’s clean interlocking, gameplay-tested weapons, movable objects, and killballs that kill zombies that aren’t playing make this map stand out from the rest. Action Pictures Last Man (me) versus Last Zombie Shows that all of the objects are often knocked off of the platform Boarded Confrontation Plasma Pistol Rulez Power Drain also Rulez Man v. Banshee Da Banshee Won Bring it WARNING: Falling banshees may cause severe injury or death. Falling… Fallen… Dead Thanks to everyone who helped test the map: BeerlessBeery copeck the duck TGA Swip3r EGC Kamikaze BR Roaring lion OS Lunchbox OS LordoftheNazgul Lordz Assassin W3APON 4RM GOD Itachi0528 MONGO13 Yung Dvl 117 SPARTANJ543 This is my first post, but I have been going to Forge Hub for a long time now, and this is not my first map I have made, but it is the best one. Please leave constructive criticism so that I can do better next time; even though I do not plan on making a V2 of this, I still might. And some maps I plan on making in the future are based on a similar concept, so tell me the truth about Desertion. Thanks all, and enjoy Desertion. Last Stand Gametype Link: Bungie.net : Halo 3 File Details Desertion Map Link: Bungie.net : Halo 3 File Details
wow this looks like itd be a very fun map and game type... thats what id say if i was one of those kids that i keep seeing that sya like two words bout the map lol ok on to the map...it does look very original but it seems like itd be far to easy for the zombie and far to hard for the humans...also i dont see after the zombie gets hijacked do the humans automatically win or does the human just go kill the other zombies with the banshee. the platform looks like it was put together very well lol ( another bul s*** comment) but it does good forging it reminds me a little bit of monster trucks but with only one flying truck and infection mixed in lol
awesome map but you might want to make it so humans cant hijack zombie cause then zombies are going to be demolished because they cant defend themselves, and also humans do 100% damage might end the game quickly because someone can take them out with a rocket when they try to splatter and the power drain really screws them over.
this is wat i think this is a good map idea, original from what i can tell overall its a 4/5 map because the zombies only advantage is a banshie, so what i suggest is that you raise the human thingy higher up so that the zombies can be able to fly under it and stuff for easier killing
To address some of the concerns that have been said: Raising the platform for the zombies in banshees to fly under could possibly promote camping under the platform, although the zombie would not score any points for the round, it would still ruin the gameplay. If a human hijacks a banshee the game is not over, but the zombies are not left defenseless either since the overshields are so great. The final concern I saw was with the 100% damage and the rockets. The rockets aren't that great, similar to the missile pod, they are there, but they are more difficult to use, and they don't destroy the banshee that effectively. A plasma pistol or a power drain works much better. Also one rocket does not kill a banshee unless you've shot a ton into the banshee already. But enough concerns, go play the map for yourselves.