Descent

Discussion in 'Reach Mini Game Maps' started by P1MPxSLaSH, Aug 15, 2012.

  1. P1MPxSLaSH

    P1MPxSLaSH Forerunner

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    Its time to face the challenge. Its time to test your abilities. Its time to descend.


    DESCENT

    Hey guys Im here with a new minigame. Basically the aim of the game is to make it through each objective. Simple right? Not with big falls and 200% gravity. You will face realistic gravity to climb down treacherous obstacles with no rope or safety net. Complete all the challenges to get the secret prize!


    THE DEETS:
    Pitfall (the map) is a beautifully designed arena of challenges and artistic aesthetics. Each obstacle is ended with a beautiful temple structure and well-thought out obstacles. Each jumps been tested, every nook and cranny. And yes Iv completed this in custom games and its a blast. Play with friends, play alone, its fun either way.

    TECHNIQUES
    To master the course and grasp the secret prize, you must know a few tips:

    crouching upon landing can lighten the blow of your fall damage. Use this whenever possible. You may need it

    find the lowest point to drop down. There is one part that you must get to a slightly lower platform to survive the drop. Youll figure out these things.

    using sprint in the air is used to make certain lateral jumps

    wait for shield to recharge before making the next drop down

    ALWAYS try to jump on sloped areas when possible. This drastically pads your fall

    use the medpacks

    SCREENSHOTS

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    your journey begins. You arrive at a strange temple. Strange engravings on the wall

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    Here are those strange engravings. Each ability simply marks the objectives. The symbols have nothing to do with the challenge, nor can anyone pick any of them up, theyr simply used to mark your challenge. EX: "Ah I cant beat the armor lock challenge!"

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    The first challenge overview. Simple challenge: drop down to bridge, jump to platform, and drop down on the ramp to pad your fall.

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    the first drop on the first challenge

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    this is the second challenge. the armor lock challenge. Aim for the slopiest part of the ramp below

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    second part of the second challenge. fall down from the right places to survive

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    third challenge. Think it looks easy? just remmeber the 200% gravity thing. These are big drops

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    hittin the ground

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    fourth challenge. my favorite. jump down the blocks and choose wisely which ones you jump on. Make the wrong choice and you could be falling down too far

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    nearing the end of the fourth challenge.

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    the fifth challenge. Aim for the slope.

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    the second part of it. Dodge the beams in the air and make it to the trampoline on the bottom

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    time to approach the final challenge...

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    looooong way down. the sprint challenge is the hardest. Wondering how a fall like this is possible on 200% gravity? well the starting point is above height bounaries of the "atmosphere" of forgeworld. when entering back into the "atmosphere" your fall is slowed down a lot. You must aim for the target on the block, however, because otherwise your fall may not be slowed down enough

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    jump to the elevator. sprint this one

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    the fall here will kill you...... unless you carefully crouch and hang off the edge of the side of the jump and use a crouch landing.

    What is the secret prize?? youll have to play to find out!
     
    #1 P1MPxSLaSH, Aug 15, 2012
    Last edited: Aug 15, 2012
  2. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    @ "The Deets": This is how you write when you are reviewing someone else's creation, not explaining your own. It makes you look arrogant.

    Beautiful aesthetics/architecture? C'mon man, it's forge.

    As far as the map goes: I've seen jump maps with high gravity, but not revolved around jumping downwards. So props for a somewhat original approach to a jumping map.
     

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