Sandbox Deprivation

Discussion in 'Halo 3 Competitive Maps' started by a sniper gecko, Jan 18, 2010.

  1. a sniper gecko

    a sniper gecko Ancient
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    Author: a gecko sniper

    download here

    You can fly but you can't hide. Three lifts surround the innermost void, fight amidst flight or run through hell.

    Made for Snipers/Slayer, 4-10 players I think would be good.

    The map is a large, open square ring that surrounds a large open area with a single bridge leading across. There are two lifts on each base (blue and red) leading to the opposing lift and a single lift across the neutral bases.


    Weapons on the map are:

    Battle Rifle x6
    Shotgun x2
    Sniper x2
    smg x2
    spiker x2
    needler x2
    brute shot x2
    carbine x2
    beam rifle x2
    machine gun turret x4
    Respawn Point x70

    [​IMG]
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    And so you don't have to scroll back to the top, here's the dl link again
    download here
     
  2. Lil FlipKid 8o8

    Lil FlipKid 8o8 Ancient
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    ....
    those turrets are gonna be a real pain... i think this might be better for shotty snipers. IMO, its still looks good for regular team slayer, but people might camp on either side, making it a chase from base to base.
     
  3. MattKestrel

    MattKestrel Ancient
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    First of all, let me say this is fantastic for a second map. Inspired set up and reasonable execution. The Beam Rifles were a nice touch, and so was placing the red base next to a guardian tower. But there's some criticism too...

    > Why all the random crap on the bottom level? Just curious :3
    > The man cannons occasionally don't go far enough and let you fall to your death. Maybe they could have been interlocked a little less into the block?
    > The bases are very pretty, but a little insubstantial. If it weren't for the weapons everywhere, I'd tend towards the two middle cannons most of the time. Was this intentional?
    > I actually prefered the set up of the middle cannons as a base than the bases :3. Sorry, they just seemed a little too much like corridors for my liking.
    > If the wedges were intended to provide cover, they do. A little too much, in fact. The bases are almost impenetrable unless you go in there personally.

    However, all in all, I'm still incredibly jealous of your skills in making a map set up and honing it. If I was going to make four changes to this map, they'd be the following...

    1) Take some cover from the bases and put it in the middle corridor. Make that corridor twice is wide, and maybe replace the overshield with rockets.
    2) Replace the overshields with a fuel rod gun, and cut back on the weapons. Honestly, this is the one map I've played where a fuel rod gun would be absolutely perfect as a power weapon. Kudos are in order.
    3) Add more starting points. You need one for each possible team member, so placing 5 on top of the original respawns in mid base would be fine.
    4) Remove some base cover! There's a balance to be struck on a snipers map between spawning in a perfect camping position and running for miles. Narrows would be a good inspiration for placing cover, except accomodating to your current set up.

    Anyways, you've piqued my curiousity, adn i'll make sure to critique every map you throw at me :) If you could look through my latest (in the sig), that'd also be appreciated. Maybe we could collab some time?
     
  4. a sniper gecko

    a sniper gecko Ancient
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    Lol, omg I forgot all about the items I accidentally dropped >.<"
     

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