Map Name: Delirium v2 File Share Gamertag: Master Sundown Tags: Blueprint, Sundown, MLG, forgecafe Canvas Map: Ravine Last Updated: 12/31/12 Status: v2 Released HD Screenshots: Album - http://imgur.com/a/JcARU Ideal Player Count: Supports 2-8 optimally Best Gametypes: (MLG/Competitive) Slayer, King, Oddball Supported Gametypes: Slayer, King, Oddball, FFA, Extraction Description: Symmetric design designed for competitive play. Other Notes: Final submission for Wild's forge competition @ forgehub Initial Ordnance: Overshield (90), Sniper (120), Rockets (180) Random Ordnance: None Weapons on Map: DMR x3, BR x6, AR x4, Magnum x2, Frag x6 Armor Abilities on map: None Supported Vehicles: None Budget Remaining: $1,025 Overall performance: No issues to report. Split Screen Framerate Rating: Acceptable. Download Link: Master Sundown (File Share) v2 HD Screenshots: http://imgur.com/a/JcARU v1 HD Screenshots: http://imgur.com/a/N3Yj8 Special Thanks: Cambodians, Big Papa Salot, Yemil, DarkIing Ninja, and all of my testers (especially those with great improvement suggestions). Version 2 has been released! Here is the list of changes made to the design: -Substantially changed the geometry of green and gold segments to improve line of sight, fix minor flow issues, and overall performance. -Added back hallway to bases. -Moved UNSC doorways to align with towers. -Fixed line of sight concerns around the map -Adjusted weapon timers to align to MLG standard. -Added support for FFA and Extraction -Edited geometry of bases, including new roof design -Opened up gold to promote movement. -Added Entrance to bases from Gold/overshield -Adjusted kill zones to accommodate new geometry and fix an HLG spot. -Adjusted weapons around the map to promote general BR use, and DMR as a strong pickup -New screenshots taken, and OP updated with those and other numerical changes. Gameplay video: Competitive Forge Map "Delirium" - KOTH Gameplay - YouTube