CertifiedChamp submitted a new map: Bleak - 2v2 map inspired by Bloodborne Read more about this map...
The only thing I would say that stood out to me when I played is that you can run in a circle on the outside of the main roof. I wouldn't say its a problem but it really shits on people who spawn in that back area by the bottom. I would delete that one part of the roof (not being able to walk on it somehow) and keep the other 3 sides. This makes it so people on the roof can't go there for cover and just keep challenging someone over and over. You will be able to shoot them off (or else they will die) down to a lower level and be able to push up and not be afraid to use more of the map. If this isn't making sense I can show you in forge
CertifiedChamp updated Bleak with a new update entry: Small Tweaks Read the rest of this update entry...
It looks pretty cool from the pictures I'm seeing here. My only criticism is just lighting and texture colors. I think with the Yarnham aesthetic you could change a lot of the wall textures to a sand-like color and then the street to a darker brownish red and then maybe update some lighting. I'd have to check it out in forge though to say anything about layout and gameplay. Looks cool man!
Yeah, I took inspiration from the game, but I wasn't trying to copy anything directly. As for the lighting, the only issue I've found is the fact that the map is really dark in certain spots, which as I recently figured out is a result of my brightness which is at max, Ive been meaning to brighten up a few areas, but I was trying to give the map a blue hue since the skybox is already naturally blue to begin with, which I chose to work with. The other colors really pop as a result, and overall im pretty happy with the lighting