Deck 07 v1.3 Version 3 is Released, Please Redownload!Version 1 had 98 Downloads Version 1.1 had 118 Downloads Version 1.2 had 207 So far Thats 427 Downloads! Lets keep going =D Liandri Corp. was surprised to hear that the UNSC had discovered a Forerunner base similar to their own Deck 16. High Rez Screens Deck 07 Has been Updated, Please Redownload! My first attempt into Halo Reach's forge, and to familiarize myself with the new library, I've recreated Unreal Tournament's DM_Deck. It features 3 levels of atrium focused gameplay and bridge combat, however a hallway does circle the map. The original level was only designed for Death Match based gameplay, but i've added some flag spawns for ctf as well, as One Flag turned out to be interesting. 2 Sniper Rifles, a Rocket Launcher, Sword, and Plasma Launcher populate the map, however are tucked in out of the way places. Snipers may dominate the atrium, however a focus rifle has been provided to annoy them, and one should consider using the halls if the middle gets too rowdy. Finally theres a touch of DMR's, Needle Rifles, Needlers, and Plasma Rifles in the more open areas, and to top it off, a shotgun for either side's corner. This map is in need of beta test, and if anybody would like to send me a message on their thoughts, please send me a message. My Gamertag is Vicious3745. New Screenshots! Atrium Towards Red Atrium Towards Blue Lower Atrium Teleporter to Plasma Launcher Lower Atrium, Man Cannons towards Blue Base. North Tunnel Rocket Spawn South Tunnel from Blue to Red Base Enjoy! Be Sure to Check Out my Other Maps! _Deck 07________________________Collapse______________________
I haven't played UT in years so I don't even remember the maps but that second picture looks sexy. I really like the architecture. Do you mind posting some more pictures?
Yeah, I'd like some more pictures as well. I'm really liking the bottom floor and I'm interested in how it connects to the upper floors
Check out my File Share for Version 1.2. The final version of the map. It features new scenery and tweaked weapon spawns. Rockets and Plasma Launchers no longer spawn until a minute into the match as well. Enjoy the map!
I usually dislike remakes, but that's always because 15 people try to make the same map and 14 people end up wasting their time. You, on the other hand, chose a fascinating map to remake. In particular, I'm loving your use of space and vertical room in the Atrium. On the upper levels, it feels very open and spacious, but still constrained enough to maintain a sense of flow. For some reason it's very reminiscent of the hangar layout in The Truth and Reconciliation from Halo 1, simply re-imagined in Reach. On the other hand, the lower levels feel almost out of Marathon with its sharp horizontals and center pool. I'm sure I'll come up with some good constructive criticism once I've had more time with it.
This map is real fun to play on. Played a 4 player FFA and it was fun. I definitely recommend downloading this
I cannot thank you enough for this! I'm hoping more people remake UT maps, but Deck 16 was always a favorite. You did leave a corner with lava/acid out, but I know you had to because of the water levels. You made the map smaller to fit Halo's slower paced gameplay more, and overall you nailed the feel for it. I was almost thinking of remaking it but you did a hell of a job, way better than what I could have done. I'm looking forward to playing matches on this! One problem I had tho... I would have placed a Fuel Rod Gun/Rocket Launcher instead of that Plasma Grenade Launcher in place of the Redeemer. But otherwise, fantastic remake. Keep it up man, I'll be watching what maps you release.
I never played this map in my brief time with UT, but I do like this as a halo level for sure. I'm quite intrigued by the aesthetics and i look forward to trying the map with more people than just me. There is one big problem that I noticed, The rocket that spawns in the little niche that the teleporter goes to has either fixed or phased physics. Although it looks awesome floating in the air, the problem with having anything other than normal physics on weapons is that when you drop them they float in the air and can only be required if they were dropped through death. If you simply switch the weapon for something else, you end up making a floating platform in the shape of a rocket launcher...
Definitly download it, deck 17/16?? is one of the best maps ever made i hope it rocks in Halo to. But i think UT remakes fit beeter than gears,cod,cs... remakes. edit: WOW realy nice work, this is the first remake i like. Its because the look comes near to the original. Only one thing: The only DMR and the only Needle Rifle are on the same Place only 20-30metres away from ech other. the 2 Needlers to. I would switch on needle with the DMR or Needle Rifle( i would take the Needle rifle) But thats all, this maps rocks and i will play it often edit2: the place for the sword is awesome edit3: One wish, Oddball plz
I've been slowly forging an update to this map, so i'll be sure to replace the plasma launcher with the rocket one and figure something else for that falcon viewpoint. Perhaps that would be a better spot for a plasma repeater or needler. Otherwise, you want me to trade the needle rifle on the bottom with the needler near the gravlift? I've updated the Download with a new more robust map. The Plasma Launcher was removed, replaced with rockets. The map features new load out cameras, Oddball, and a great deal more kill zones, as well as some reworked geometry, to keep jet packers in the map! >=D
yeahe version 3 rocks, the weapon places are now almost perfect only 1 thing, one of the standing shields hovers a few centimeters above the ground. On the red side near the Assault_Goal spot. That was all
Only gripe now I have with the map is the usage of sandbags and barricades. I would just take them out, the great thing about the UT maps is they weren't cluttered. Sandbags are useless and won't provide any cover, they just get in the way. You could have also lightened the load with some crates here and there, and the portable shields. There's already enough cover just as it is, you don't need crates and shields everywhere to make it pretty. Sorry if I sound pessemistic, but I'm just giving constructive criticism. It is a classic remake afterall, the stakes are high!
UT utlizes peoples abilities to juke about and dodge, we can't really do that in halo, so the placement of barricades, crates and shields in open areas was to discourage precision weapons like dmr's and snipers in the halls. You'll find that most of the cover planted is in replacement of cover from UT, save for the barricades and sandbags at the gravity lifts. That was placed there to provide cover for flag runners from the other side of the bridge.
I could've easily used the budget spent on 2 manconnons to create to bridges, but i felt mancannons were more halo =D Besides, they open up the atrium to more sniping and precision weapons play.
In love with it already. Deck had to be my favourite UT map of all time, and I'm so glad that someone remade it! THANKYOUTHANKYOUTHANKYOUTHANKYOU!!!!
Atm I like what I see you've done... quite alot actually, me and my friends will test it for you and I'll contact you via your Gamertag, KaTa5t70P41c
Actually, i wouldn't mind if you would post whatever feedback you have here, that way it's a bit more permanant and i, as well as others can refer to it when looking over the Map's features.