PianoFrenzy submitted a new map: Death Plateau - Asymmetrical map inspired by Unreal Tournament and Halo CE. Works best with 2v2/3v3 slayer & KOTH. Read more about this map...
Thanks Just noticed I have to switch the blue and red shield door markers in the sender node lobby ;p
From what I remember in our game in this map, the problems I had with it are as follows. - Too many routes. This leads to some moments where a weak player escapes all too easily. It also makes for some messy flow which leads to messy gameplay. - Narrow paths. I would suggest widening some of the alleys and routes to remove the claustrophobic feel that the map gives. - Overshield spawn. Put the spawn on top of the bridge instead of on the platform. Remove the struts that contain the overshield. This makes getting this powerup riskier because players have even less cover. Not to mention that the struts just act as lazy cover and makes jumping from the platform quite the hassle. - Place the teleporter receiver node in an area that doesn't allow easy escape. That's all I got so far. If I'm to say more about the map, I'll have to play it again.
@Zandril Thanks for the feedback man! Really appreciate it. I've already done some huge changes to the map! Will update soon