Made By Doodletheory I made this map because most infection maps i play are either the zombies chase the humans down a single coridor or the zombies enter a base a search for the humans, but my map makes a change. Death Cube is a big square with cover and a custom power up that all appear over the time of one minute. In each corner there are 2 reciever nodes (one on the ground and one in the air) which the zombies come out of after being launched at high speeds in the 'ZOMBIE CHAMBERS' which consist of a mancannon, two walls, a double box open and a sender node, you will see a pic of this later. The Gametype details: 25% Zombies at start Unlimited Lives Friendly Fire Off Next Zombie Is Winner 3 Rounds Alpha Zombie: Energy Sword 125% Speed 150% Gravity Damage Resistance 100% Damage Multiplyer 100% Zombie: Energy Sword 100% Speed 150% Gravity Damage Resistance 100% Damage Multiplyer 100% Human: Shotgun 100% Speed 150% Gravity Damage Resistance 100% Damage Multiplyer 100% Last Man Standing: Shotgun 125% Speed 150% Gravity Damage Resistance 100% Damage Multiplyer 125% Poor Camo Infinate Ammo Custom Powerup Traits: 3 Seconds 150% Speed 150% Gravity Invulerable Instant Kill The pics: Overview Zombie Chambers (outside) Zombie Chambers (inside) Action Shots: The Last Man Standing Look Out Just Dropping In I hope you like the map Map Download Link Gametype Download Link
That's a really cool idea and really unique! do the zombies just stay in the cube until they die? or are there like sender nodes that only the zombies can reach to escape? i'll give a better review once i DL it.
no creativity, looks very basic too. Maybe you could of made the stadium alittle more unquie, it's alittle plain.
smart. i like the change. but if u really wanted to the humans would stack up and stand on the recievers and block them. i guess its an honor rule. also, the arena should be cooler looking. 4/5
the idea is there and a good one at that however it all seems kind of bland so consider giving a makeover to the stadium among other things make it more aesthetically pleasing is what im basically saying
Hmmm, Not the most original thing but looks really fun. I like how theres many teles so to prevent camping. I also like how its almost immposible for the zombies to to stay in the chambers. The game looks very hectic and fun. I would be like sh*ting myself in the corner somewhere lol. I would have to say 3.6/5 Pretty good job!
Idea is simple but functional. Because it is a small map. I don't see why you decided not to interlock. Humans and Zombies will escape. I know you increased the gravity but they will find a way.
wow where do i start. no creativity, its not much of a map so you could have at least interlocked the cube (not even a cube, just a couple double boxes made into a square), you could have added some cover or something like that to make it a little interesting, custom powerup settings = boring game because of human camping,and finally you could have given humans swords as well to make it fair and a little challenging (fun). sorry for being so harsh but it really is a good idea just it has so many boring flaws. if you can fix those things when/if you make a V2 then i will download. sorry again for being harsh.
cool map i made something like this b4 i made a plus shaped map on last resort back when i didnt have the new maps but now i have both and soon to be all three
its a cool map, but it's VERY orginial, i've seen many of things just like this in my time on forgehub. sorry but im going to hale to say 3/5 for creativity
OK I realisize it is kinda rubbish so i'll make a v2. v2 will have interlocking, 3 floors, impossible to camp, stairs, a new gametype, humans have swords alwell as shottys and it will be bigger. thanks for the idea of v2 and enjoy v1 while you still have it.