Deadly Silence

Discussion in 'Halo 3 Casual Maps' started by XxSpix, Jun 23, 2008.

  1. XxSpix

    XxSpix Ancient
    Senior Member

    Messages:
    777
    Likes Received:
    0
    This is my first map, so go easy on me.

    Deadly Silence
    As one of the last few remaining soldiers stationed in this town, you really wish you hadn't joined up. Months of the infected crawling after you, your armor is scrapped and your supplies are low. Stick with your buddies to survive...

    Map:Clicky clicky
    Gametype:Click me too!

    Description:
    What You need to do is to survive. All weapons on the map have low ammunition and conservation is key. The zombies will be locked up for 1 minute and a half, then it gets dark and the zombies are released. Use this time wisely and make sure to grab enough ammo for the night. If the zombies don't get everyone for swo and a half minutes, ammunition is dropped and it makes the humans life a whole lot easier.
    [​IMG]
    Zombies will eighter spawn in the tunnels at the far side--
    [​IMG]
    Or in the broken pipe near the human base--
    [​IMG]
    Some of the humans will spawn in the base, while others will spawn a good distance away, over by the caved in tunnel.
    [​IMG]
    While in the base, there are some hiding spots and a sniper rifle. If you can survive for two minutes, a rocket lawn chair spawns(like that's possible...)
    [​IMG]
    Behind the barriers is where the rocket launcher spawns.
    Use the Grav Lift to get ontop of the sniper/shotty spawn near the tunnel.

    :Weapons:
    Magnums- 4 60s
    Assault Rifle- 1 60s
    Battle Rifle- 4 60s
    Shotgun- 6 60s
    SMG- 7 60s
    Rocket Lawn Chair- 1 120s doesn't spawn at start
    Machine Gun Turret- 2 60s
    Flamethrower- 1 120s​

    Moongeese- 2 60 and 150(not at start)
    Extra Frags- 3 150(not at start)
    Bubble Sheild- 1 150(not at start)
    Grav Lift- 1 60​




    Have fun!

    Gametype= Rotten Flesh
    :Humans:
    Health: No Shields
    SMG and Magnum
    10 Meter Motion tracker
    :viral:
    Health, no shields, but 500% damage resistance
    Sword
    150 Meter Motion Tracker​

    Please post with some constructive critazim(sp.)​

    I would like to thank Needak 117
    deadm0nkey147
    and
    AwesomeGuy 95
    For helping me test my map.
    Many times​
     
    #1 XxSpix, Jun 23, 2008
    Last edited: Jun 23, 2008
  2. BennyIV

    BennyIV Ancient
    Senior Member

    Messages:
    225
    Likes Received:
    0
    seems alright. maps like this have already been done though
     
  3. SVD Zero

    SVD Zero Ancient
    Senior Member

    Messages:
    553
    Likes Received:
    1
    looks ok but the idea is not original, but hey its not bad for a first post, by the way welcome to forgehub
     
  4. Eyeless Sid

    Eyeless Sid Ancient
    Senior Member

    Messages:
    1,254
    Likes Received:
    1
    Agreed I would like to add I like how you choose to build this on Ghost town but I think you could have added more to it may be you just need more pics. Thank you fore posting your map in the correct format though. :)
     
  5. CaMOfo

    CaMOfo Ancient
    Senior Member

    Messages:
    6,821
    Likes Received:
    2
    I don't really see anything eye popping or original about this map. It's just another infection type on Ghost Town. Your description is very interesting, creative, and very well done. I think this map is around a 3/5 rating just because of the lack of creativity.

    -CaMOfo
     
  6. Kronos

    Kronos Ancient
    Senior Member

    Messages:
    991
    Likes Received:
    0
    No, this map is not amazing, but I have to say somrthing.
    ____________________________

    To those saying this has been done before, you need to stop.
    The Screen Effects are there for a reason, to be used, not thrown out after one map is made with them.
    .
    And, A Competitive Map has been done before.
    A Mini-Game Map has been done before.
    A Casual Map has been done before.
    An Aesthetic Map has been done before.
    And Yes, Infection has been done before.

    Saying that this has been done before is like saying putting overshields/camo/CP in walls is dumb because it's been done before.

    Or like saying that putting flag spawns sideways is dumb because it's been done before.

    Don't give people crap for using what is given to them.

    And if you don't mean the Effects, you could still say that to about every map.
     
  7. Eyeless Sid

    Eyeless Sid Ancient
    Senior Member

    Messages:
    1,254
    Likes Received:
    1
    I wasn't talking about the filter effects I actualy like those and would like to see them in more maps. I have a map with similar filter effects so I'm not saying thats unoriginal. But I do think somne things have been over done way to much things such as [house maps,floating ships on Avalanche, robots giants, Fort maps and a few others.] I still like this map although more could be added IMO.
     
  8. Kronos

    Kronos Ancient
    Senior Member

    Messages:
    991
    Likes Received:
    0
    I didn't say his map was good, and that argument applies to a lot of maps, as I said.
     
  9. Oakly HiDef

    Oakly HiDef RivalMass
    Senior Member

    Messages:
    515
    Likes Received:
    0
    Instead of making it pitch black right away, you should make it gloomy. Otherwise you find a hole and sit there since you can't see. And its probably really hard for the infected to find you unless everyone has a marker over their head
     
  10. Eyeless Sid

    Eyeless Sid Ancient
    Senior Member

    Messages:
    1,254
    Likes Received:
    1
    Yeah a juicy than colorblind effect will make a nice gloomy look that will still give enough light for players to find a spot to chill at before it becomes night fall.
     
  11. Oakly HiDef

    Oakly HiDef RivalMass
    Senior Member

    Messages:
    515
    Likes Received:
    0
    You might even want to do away with the complete darkness as it can be frustrating to play in. If you really want it to be dark out then add some b ig landmarks and shiny things like man canon and teleporters near but not next to a possible hiding spot. Flares would also be pretty cool
     
  12. Eyeless Sid

    Eyeless Sid Ancient
    Senior Member

    Messages:
    1,254
    Likes Received:
    1
    LOL I have man cannon lights on my infection map on ghost town. They would work nicely though on this map if he decided to make version 2. Also flares are a must on darker maps.
     
  13. Seaboro Kibbles

    Seaboro Kibbles Ancient
    Senior Member

    Messages:
    520
    Likes Received:
    0
    Great first post compaired to some, nothing special in the pictures i see
     
  14. Oakly HiDef

    Oakly HiDef RivalMass
    Senior Member

    Messages:
    515
    Likes Received:
    0
    also some equipment like a tripmine could be quite handy. You place it in a hiding spot and run off a bit. Turn around and throw a flare towards it. A zombie, who has no brain, will run towards the light and check out the hiding spot. BOOM!
     
  15. XxSpix

    XxSpix Ancient
    Senior Member

    Messages:
    777
    Likes Received:
    0
    I put the wrong picture first, that's supposed to be the last one.
    I did do a V.2, but I don't think that's it...
     

Share This Page