deadbolt

Discussion in 'Reach Casual Maps' started by zdude72, Mar 12, 2011.

  1. zdude72

    zdude72 Ancient

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    hey forgers, this is my first map so thanks for looking

    deadbolt

    the story:

    after the war, ammunition was stressed.
    when they came, colonies were destroyed in days.
    the U.N.S.C. wasted their ammo trying to stop them.
    the population has reached 14. ammo is low. moral is low. they wont stop their onslaught...

    the gameplay:

    alright, heres the lowdown on the game

    humans:

    [​IMG]

    1. [update] takes 4 shots to kill a zombie
    2. humans CANNOT jump, i will explain this later
    3. humans have evade
    4. human have a DMR, pistol, and 1 grenade
    zombies:



    [​IMG]



    1. takes 2 hits to kill a human
    zombies have invisability
    zombies DO NOT have an armor ability

    and of course, zombies have a sword
    map:


    [​IMG]




    outside overview​




    [​IMG]



    humans spawn in the middle, around the piller.​




    [​IMG]



    there are 7 of these hallways. the infected spawn at the end. each hallway has induvidual objects to help the zombie sneak to the middle.​




    [​IMG]



    alright, this is why humans cant jump, its to prevent them from jumping over and spawn killing, it also provides an obsticle for the zombies​






    tips:



    [​IMG]




    humans:


    • watch for zombies carefully
    use evade, it will save you from a death sentance.
    conserve ammo, its all you got
    friendly fire is on, dont shoot teamates
    teamwork helps out

    save your grenade for dire moments
    zombies:


    • take your time, running makes you visable
    use the objects in the hallways to hide
    team up on humans for easy kills
    if all else fails, show yourself and dodge as much bullets as possible, they only have so much

    if you have any ideas to improve this map, please tell me

     
    #1 zdude72, Mar 12, 2011
    Last edited: Mar 13, 2011
  2. Talons013

    Talons013 Forerunner

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    I question the whole headshot thing. The ammo conservation I have done in the past and it only works so well, and with the zombies being a oneshot kill, if you hit the head, then you can kill alot of zombies with that limited ammo.

    My advice is to give the zombies sheilds and less health. So maybe 2shots or 3 or 4 or something like that. I can see too much frustration for the zombies in this. Either way I really like the concept.
    DON'T GIVE UP ON IT!
     
  3. Ratheld

    Ratheld Forerunner

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    From what I can see in the photos there are next to no aesthetics on the map... maps are much more enjoyable with eye candy! I don't know what you can do but one of the characteristics of a good forger is imagination!
     

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