Dead River

Discussion in 'Reach Competitive Maps' started by Dizzyman572, Nov 3, 2012.

  1. Dizzyman572

    Dizzyman572 Forerunner

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    Dead River

    Description:
    Dead River, is small semi-symmetrical map
    with a wide layout meant for 2v2 or 3v3 games.
    Don't quote me on this, but this may also work with 4v4.
    But before I get into the map I'd like thank everyone who helped test,gave
    out some good critique and pretty much helped me out in the long run.​

    The Thanks:
    Auburn, SpinCycle014, Dax, basketskate3,FriedFoodStuff,
    RoboArtist Behemoth(BTW, can't wait to play Hilotres)and CaughtSword04.
    Plus, a final shout out for my family for putting upwith my nerd talk for the last few weeks-no-years. You guys are the best and I'm glad you guys are apart of my life.
    Anyway enough with the hugs and kisses let's dive into Dead River!​

    Weapon List:​

    1x Over shield
    2x DMRs
    2x Nrs
    2x Needlers
    2x Plasma Pistols
    2x Magnums
    2x Assault Rifles
    2x Plasma grenades
    2x frag grenades
    2x Sniper Rifles
    1x Grenade Launcher(Slayer only)​





    Pictures:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]



    Also, I constructed a gametype called: Capture and Hold to help squeeze a final bit of innovation from the Reach sandboxbefore Halo 4 comes out. Basically, it's a competitive variation on Stockpile. ​

    I'll let you figure out the rulez in the pics below. ​

    Capture and Hold

    Pictures:


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]





    Download Links:


    Dead River


    Capture and Hold



    Be sure to let me know what you think of the map, in the comments below.​
     
    #1 Dizzyman572, Nov 3, 2012
    Last edited: Nov 16, 2012
  2. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    I'm sorry, but

    Holded -> Held
    Nagogiate -> Negotiate..

    I am pretty interested to see how this map will play out without that center structure. I'm thinking a lot better, especially because of that back area in each base.
     
  3. Dizzyman572

    Dizzyman572 Forerunner

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    Thanks for pointing my typo out SpinCycle,
    it should be fixed now. :) I was pretty tired
    when I posted this thread.
     
  4. RoboArtist

    RoboArtist Forerunner
    Senior Member

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    I freakin' loved this map. Its so fast paced, and enough playing it makes regular ctf in matchmaking seem like a breeze. It really keeps you on our feet in both offence and defense.
     

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