Dead River Description: Dead River, is small semi-symmetrical map with a wide layout meant for 2v2 or 3v3 games. Don't quote me on this, but this may also work with 4v4. But before I get into the map I'd like thank everyone who helped test,gave out some good critique and pretty much helped me out in the long run. The Thanks: Spoiler Auburn, SpinCycle014, Dax, basketskate3,FriedFoodStuff, RoboArtist Behemoth(BTW, can't wait to play Hilotres)and CaughtSword04. Plus, a final shout out for my family for putting upwith my nerd talk for the last few weeks-no-years. You guys are the best and I'm glad you guys are apart of my life. Anyway enough with the hugs and kisses let's dive into Dead River! Weapon List: Spoiler 1x Over shield 2x DMRs 2x Nrs 2x Needlers 2x Plasma Pistols 2x Magnums 2x Assault Rifles 2x Plasma grenades 2x frag grenades 2x Sniper Rifles 1x Grenade Launcher(Slayer only) Pictures: Spoiler Also, I constructed a gametype called: Capture and Hold to help squeeze a final bit of innovation from the Reach sandboxbefore Halo 4 comes out. Basically, it's a competitive variation on Stockpile. I'll let you figure out the rulez in the pics below. Capture and Hold Pictures: Spoiler Download Links: Dead River File Share Halo Official Site Capture and Hold File Share Halo Official Site Be sure to let me know what you think of the map, in the comments below.
I'm sorry, but Holded -> Held Nagogiate -> Negotiate.. I am pretty interested to see how this map will play out without that center structure. I'm thinking a lot better, especially because of that back area in each base.
Thanks for pointing my typo out SpinCycle, it should be fixed now. I was pretty tired when I posted this thread.
I freakin' loved this map. Its so fast paced, and enough playing it makes regular ctf in matchmaking seem like a breeze. It really keeps you on our feet in both offence and defense.