Dead Disco is my first H:R Forge map, and probably more an aesthetic map than a balanced competitive one. When goofing around in forge I thought the grid piece looked like a dancefloor, and this map was built around that idea. It currently supports ffa/team slayer, one bomb, one flag, and koth. It has not been heavily play tested, but if people like it I will make modifications/add gametypes. There is an indoor club with a dancefloor, bar, stage for live band performances, and a dj booth. Outdoors, there is a lower bar an patio. Feedback is appreciated. Weapons: sniper x2 dmr x4 needler rifle x2 plasma pistol x2 concussive rifle sword rockets assault rifle x2 grenade launcher needler shotgun magnum x2 And some images: Stage Outdoor Bar Indoor overhead shot Indoor overhead shot 2 Outdoor overhead shot The bar
Very impressive looking map. Very well forged and very creatively constructed. I see what you mean about probably not being balanced for team play, but it looks like it would be an awesome map for FFA type games or infection, or maybe a slightly goofy Invasion variant (I imagine a "band" fighting their way from the outdoor patio, past throngs of groupies to reach the stage in time for the show) (Admittedly, I did not get to playtest, just looked around for a while, so feel free to ignore me The random Falcon on pinnacle was a nice touch too.
Very well forged I especially like the stage and the outdoor bar and the way you used objective capture plates to make the drum set was both creative and made it look realistic, though admittedly I couldn't recognise it as a drum set the moment I looked at it. I don't suppose you have any more pictures of the map, I think you should add a few more to show of the map to its fullest.