with my devoted time, i've been able to single-handedly make some of the best **** zombie infection maps i could think of and plan out. they are not remakes so they are new layouts with similar attributes which i will share momentarily. these maps i made have neato spawn systems, fantastical weapons on the walls, stunning area openings, sweeto teleporter systems, and map objectives. humans cannot jump so they cant escape the map which is winz. having this added to the game allows me to make a lot of in-game rules that i couldnt see before, such as zombies having speedier access through the maps because they can jump. humans can use the teleporter in each level to teleport back to the first area. zombies cannot access the 'porters using Killmores winz teleporting system. humans spawn with plasma pistols (not magnums because they are way to overpowered to be used as starting weapons) the zombies are weaker than most games, so the bad weapons actually turn out to be better than you'd think, and weapons like the assault rifle are life-savers. each area that opens (automatically) reveal more weapons on the wall that are all up for grabs. weapons respawn about 20-30 seconds AFTER ThEy ARE SWITCHED OUT WITH SOMETHING ELSE, so they dont come back for a while if you dont have the gun, so make your last. the starting area has the following weapons in it: DMR 1 spare clip (30 rounds total) - used good at zombies far away, but the fast firing rate of a freaked out human when up close to a zombie never does too well, thus it dispends a lot of ammo Sniper Rifle 1 spare clip (8 rounds total) - scores one-shot kills if you can manage to hit a zombie with it. the starting area's only sniper position is out the closeest window to the human spawn. use it sparingly Magnum 2 spare clips (24 rounds total) - more powerful at close range than the DMR and fires faster, but also uses a lot more ammo faster than most other guns. suggested use: weaken undead with plasma pistol and finish it with the magnum Plasma Pistol (100 rounds) - used to refill your starting weapon but can only be picked up once. basically there's 3 weapons for 4 survivors so this means that team work is essential or at least sticking by someone else if they got a big gun. once the other areas start opening (30-45 seconds) then the odd one out can really get going and the game begins. other weapons found in the map are as follows: Spiker 1 spare clip (80 rounds total) - is effective at killing zombies no matter where you shoot them, so dont bother aiming for the head, just aim for the body/neck area so more of the shots hit the target Plasma Repeater (100 rounds) - the ammo capacity may seem like a lot, but accuracy decreases very fast in the hands of a shaky survivor. so use it in bursts and from a medium distance Shotgun 6 spare shells (12 shells total) - use only when zombies are right in your face to ensure a kill. risking shooting a zombie and it still being alive will leave you entirely open. Assault Rifle 1 spare clip (64 rounds total) - is efficient in scoring kills at longe ranges as well as close-range-combat. use only when swarmed to avoid using it before its necessary Needle Rifle 1 spare clip (42 rounds total) - explodes targets when fired rapidly which should be used at close-ranges and should be used as a sniper rifle at further targets Concussion Rifle 2 spare clips (18 rounds total) - very effefctive if used properly. Not to be used at close targets and can be used to drop multiple targets at once, hence, a crowd-stopper this is the layout for the upcoming map I've just described: Zombie Derelict, a storage complex LEDGEND orange circle - human spawn / "mainframe" red x's - zombie windows red boxes - timed doors to new area blue box - teleporter. teleports humans backto "mainframe"