Damnation

Discussion in 'Halo 3 Competitive Maps' started by Loscocco, May 24, 2008.

  1. Loscocco

    Loscocco Ancient
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    IT IS OUT NOW, THE VERSION TWO, WITH MORE PLAYTESTING, WEAPON BALANCING AND MUCH NEATER LOOK. CHECK IT OUT, IT REPLACES THE ORIGINAL VERSION.

    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    a remake of the halo 1 multiplayer map "damnation" I would 1st like to thank GurglingScarabs for supplying me with a map with unlimited money.

    heres the link to the map
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    This maps theme is a covonant water facility (in halo 1, the level was purple everywhere) there were a few problems with this map, such as no falling damage in halo 3 so the map is easier to move around and there is a few secret spots that were added in this version.
    This map is asymetric and is a neutral game, it supports most free for all games. the map is 3 stories tall and the weapons are all in the same spots as the ones in halo 1, there are 2 weapons that were added, a flamethrower and a sniper in a secret spot.

    Here are the pictures for the map.

    the two bases(well not exactly bases)
    base 1
    [​IMG]

    [​IMG]

    [​IMG]

    base 2
    [​IMG]

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    [​IMG]


    The middle used to be a room with 3 bridges with ledges in between, water ran down this entire area (the cliffs are replaced with death bringing teleporters and fusion coils)
    [​IMG]

    [​IMG]

    Dont Jump In The Water!!
    [​IMG]
    Teleporters will kill in water room

    Sniper crate (in base 2)
    [​IMG]

    sniper on top of level in center. teleporter in base 1
    [​IMG]

    it has a great view of the water room
    [​IMG]

    base 1 has a secret spot, not too secret now cuz i just showed u
    [​IMG]

    the tunnels (flamethrower inside) from the crack in floor
    [​IMG]

    To prevent camping in the flamethrower room or under the water room (because hiding under the water and not dying by the teleporters is very common) ive rigged the teleporters with fusion coils and the flamethrower room with propane, if one room goes off
    they both do

    in halo 1 2 shotguns spawn right next to eachother, so i had to put that in, i made sure the shotguns have low ammo.
    [​IMG]

    Everyone goes here if they get the chance so I embraced this spot and put the added sniper here
    [​IMG]

    In halo 1, this was one of the big fight spots, the rocket spawn in center
    [​IMG]

    [​IMG]

    the bridges with the needler
    [​IMG]
    By mikelp10
    fuel rod spawn
    [​IMG]


    Well thats my map, enjoy

    made by: Mikelp10
     
    #1 Loscocco, May 24, 2008
    Last edited: Jul 15, 2008
  2. Chicken Dippah

    Chicken Dippah Ancient
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    Looks original and i like it however i think you could have interlocked the floors more but dont get me wrong I am not convinced that without interlocking its a bad map i disagree fully i just feel that it makes it look better and i like playability and looks also polish things up like in picture 4 or 5 i cant remember theres a wonky bridge, easy to fix and looks so much better ;)
     
    #2 Chicken Dippah, May 24, 2008
    Last edited: May 24, 2008
  3. EGP

    EGP Ancient
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    Little more interlocking should do the trick 8/10
     
  4. BarkusTheMan 1

    BarkusTheMan 1 Ancient
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    i really like the inside it looks very complex with a lot of danger spots and such. looks very nice but the pics are a little bit small not terribly small just slightly. overall it looks pretty good.
     
  5. LXV Grizzly

    LXV Grizzly Ancient
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    Good job with the water death thingy, reminds me of really old games where if you touch the water you die lol, but you should really interlokc the double boxes itll make your map a whole lot smoother.
     
  6. Thom Barbarossa

    Thom Barbarossa Ancient
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    it is a nice remake but a little sloppy
     
  7. Loscocco

    Loscocco Ancient
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    This map did use merging, on the stairs, on the parts that were needed to be merged. The map was a remake that didnt need as much merging as it seemed, The map does have lots of merged objects everywhere, the stairs/ramps, the floors with walls, even 2 bridges so that they wouldnt be ontop of eachother.
     
  8. Tex

    Tex Ancient
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    this doesn't look bad, though imo the water idea has never been really all that cool...i may use it one day, but only if it is reaaaaally necessary...as for those upside down doublebox's...i just have to say, it is no fun trying to get through there in desperate times...as for the layout of the map...not bad, keep up the forging
     
  9. CaMOfo

    CaMOfo Ancient
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    Very tight halls, have you tryed SWAT on it? The creativity is beyond awesome.
     

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