Dam-A-Nation

Discussion in 'Halo 3 Competitive Maps' started by Enigma™, Jul 21, 2008.

  1. Enigma™

    Enigma™ Ancient
    Senior Member

    Messages:
    87
    Likes Received:
    2
    Dam-A-Nation
    [​IMG]

    This is my first map ever made to be shown in public, and also in FH. I would just like to thank all the kind members who welcomed me and answered my questions with respect. Thanks to everyone who has helped answered my questions!
    Map idea/background info:

    My idea first started off as having something with a dam, that inside would contain tunnels that would connect to a base on both sides. Unfortunately, as I planned it out on forge, it started to look less and less like my main idea. Hopefully the top picture sort of shows what I intended to do.
    Nonetheless,the map still played and looked good enough to continue to create and finish. The dam is made of open-double boxes with 3 stories of tunnels, that lead to each base. The layout is pretty simple, but the gameplay is close and fast.
    The gametype to play with this map is a multi-flag version, called Dam Control. It enables more of an MLG-style play with quick respawns and fast flag returns. Since the overall playing area is somewhat small, the gameplay allows for an action-packed game with many awesome moments.
    Pictures:
    A view of the right base, from an angle near the tunnel opening.
    [​IMG]

    A view of the left base, again from the same viewpoint of the right side.
    [​IMG]

    The opening of the tunnel from the right side base, 1st floor.
    [​IMG]

    The opening of the tunnel from the right side base, 2nd floor.
    [​IMG]

    The opening of the tunnel from the right side base, 3rd floor(last floor).
    [​IMG]

    Here is pic of the outside of the left base, but in the game you will not be able to access it in the custom game, although of course in forge. It is just to give you more of an idea of the structure of the base and my interlocking skill. (Not that it matters, lol...Note: Each base is symmetric to each other).

    Weapons:
    In the gametype Dam Control, each player spawns with an AR (primary weapon) and a BR (secondary weapon).
    I figured that since gameplay is fast on the map, there shouldn't be so many weapons laying around. But I did include a few but they each have around 45-60 second respawn times.
    4 Battle Rifles- 60 sec spawn rate, 2 on each base.
    4 SMGs- 60 sec spawn rate, 2 on each base.
    4 Spikers- 45 sec spawn rate, 2 on each base.
    2 Plasma Pistols- 60 sec spawn rate, 1 on each base.
    1 Rocket Launcher- 180 sec spawn rate, located in the 2nd floor tunnel.(Note: Only contains 2 shots, to limit Rocket rapage, no spare clips).

    Other Equipement:
    I thought that if I included equipment that offers protection, such as the Bubble Shield or Regenerater, I figured the gameplay would slow down a little and everyone would hang out in the tunnels, waiting until the equipment shuts down. No grenade spawns either, because I felt having everyone start out with 2 was enough and not turn the map into a grenade-***** level. Although suggestions are welcome. I did include Invisibility on the 3rd floor of the Dam.
    Invisibility- 180 sec spawn rate, located on the last floor(3rd) of the Dam.

    Thats about it. I tried my best getting my first ever FH/public map appropriate for the guidelines that FH enforces, and hopefully everything went out right.
    Again, thanks to all the help for my questions from everyone who did! Greatly Appreciated!!

    Oh yeah, here is are the download links for my Map and Gametype.
    (I didn't know how to actually put them in bungie's files forum, but I found a way to access them in my file share on my b.net service record).
    Dam-A-Nation Map DL:
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    Dam Control Gametype:

    http://www.bungie.net/forums/posts.aspx?h3fileid=45857878

    Thanks again!! I hope it is a success and people enjoy it!


    -Also, am currently working on a few other projects, so in case you enjoyed my first map, hopefully you will like my next projects!

    -Enigma
     
    #1 Enigma™, Jul 21, 2008
    Last edited: Jul 21, 2008
  2. Sn1pInGmOfO

    Sn1pInGmOfO Ancient
    Senior Member

    Messages:
    72
    Likes Received:
    1
    this looks pretty cool. but, it could use an overview pic. just saying.
     
  3. Enigma™

    Enigma™ Ancient
    Senior Member

    Messages:
    87
    Likes Received:
    2
    Yes, if it would help out i definitely can go and get a nice pic of the overview, but when i attempted to do it the angle made the base not really look the way it should.

    BTW suggestions are welcome!
     
  4. BarkusTheMan 1

    BarkusTheMan 1 Ancient
    Senior Member

    Messages:
    439
    Likes Received:
    1
    looks flippin sweet! i love the wall merging! i think i get it from these pics but you may wanna add just a few more. great job!
     
  5. Enigma™

    Enigma™ Ancient
    Senior Member

    Messages:
    87
    Likes Received:
    2
    Thanks for the comment! Yeah, I'll probably add some more seeing that everyone says that they may want to see more..But hopefully you can download it without problems.
     
  6. Felshot

    Felshot Ancient
    Senior Member

    Messages:
    289
    Likes Received:
    0
    It looks like a good operations map. good job! but I'd like to see if there's more to the map (I can't DL maps atm)
     
  7. Enigma™

    Enigma™ Ancient
    Senior Member

    Messages:
    87
    Likes Received:
    2
    I will make an outline of the map for everyone soon. Its pretty straight forward but the action is intense and fast.
     
  8. redshadow1337

    redshadow1337 Ancient
    Senior Member

    Messages:
    110
    Likes Received:
    0
    good for a first, definetly next time make an overview(it's never to late to edit post try making one just use paint if you want theres no harm in it and its easy) also ( i dont know if it was on perpose but) try getting angles showing the good things dont post one that shows the bad( like some off things)
     
    #8 redshadow1337, Jul 22, 2008
    Last edited: Jul 22, 2008

Share This Page