Dais

Discussion in 'Reach Competitive Maps' started by JeremiahNight, Dec 5, 2010.

  1. JeremiahNight

    JeremiahNight Forerunner

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    Weapons:
    Lower Floor: 2 Assualt Rifles (main walkways)
    2 UNSC Sniper Rifles (glass ledges- marked by cones)
    2 DMRs (one directly outside each bases main exit)
    1 Concussion Rifle (center dais)
    2 plasma nades (center dais)
    2 plasma pistols (one in each base next to "sending" teleporter node)
    Upper Floor: 2 needlers (one behind each base infront of quick lift)
    2 UNSC grenade launchers (one in each base in open room below "receiving" teleporter node)
    2 Needle Rifles (one outside each base on the left side curved walkways)
    2 DMRs (one outside each base in the respective sniper towers)
    4 frag grenades (two on the right hand exit walkways for each base)
    1 UNSC rocket launcher (center raised Dais)

    Health Packs:
    Lower Floor: 1 at each bases main exit
    1 at each main lifts entrance
    1 on either side of the upper raised Dais



    A two story symmetrical space featuring two multi level bases(redvblue) easy to navigate. quick access through various routes to either level. A platform serves as the Dais for the bottom and top floor. Each holding a power weapon, rockets(top) concussion rifle(bottom), the railings height marks where you can drop down to the bottom level from the top(including cones as markers) Fast paced, balanced, and with clean lines of site- Dais is a great Slayer, and Team slayer map.

    "This symmetrical battle ground was once a place of political discourse but now abandoned to time and the elements, the only discourse happening on Dais anymore is by gunfire." - Jeremiah Night
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