Da Sneak Peak

Discussion in 'Halo and Forge Discussion' started by zConviction, Jan 13, 2009.

  1. zConviction

    zConviction Ancient
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    My sneak peek of a new, small, 2v2, 1v1 or 3 way ffa map. On Foundry...

    [​IMG]
    Back Hallway

    [​IMG]
    Other Side Of Back Hallway

    [​IMG]
    Needler/1 Plasma Grenade, and Leap Walk Spawn

    Will be out, either Jan. 14, or 16TH. Enjoy, I guess.
     
  2. Blaze

    Blaze Sustain Designer
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    Haha. You said 3 way...

    Sorry. lol.

    Looks great. although if you want more attention. People lately want more ranps. I don't see anything but jumps in the pictures and merge as many as you can or if posible, all of the walls and boxes so that nades don't get trapped.. so make sure you take that into consideration. :-D
     
  3. Psycho

    Psycho Ancient
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    I was thinking the same thing Blaze. Not the 3-way, the ramps. :)

    Maybe add a ramp into the first picture from that top bridge to the Foundry floor. Geomerge a wide double wall into the ground and interlock the second to reach the bridge.
     
  4. zConviction

    zConviction Ancient
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    Okay, and so far, yeah, people keep thinking 3 way isn't what I'm talking about, lol.


    I might, I will add some changes, its going to be posted : Jan 15th.

    BTW, do you see the two dumpsters in the first pic? They are merged with eachother lol.
     
  5. Blaze

    Blaze Sustain Designer
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    If I have an xbox before you decide to post this, I'll come in and give you a few tips and help you out with anything if you need help.
     
  6. zConviction

    zConviction Ancient
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    Okay, sure. Though idk, i may need to remake the whole back alley, and save as a new map to see what it looks like and the gameplay, so i might not poct the 15th then...Nevermind lol.
     
  7. Blaze

    Blaze Sustain Designer
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    If you have enough bridges it may be a good idea to add a ramp up that whole back alley. It would be a cool Idea and maybe play a little better. You can always post and see how people react then change that as well as anything else that needs to be tweaked in a V2? It doesn't need to be perfect the first time. It always helps to get some feedback from others then improve on that.
     
  8. zConviction

    zConviction Ancient
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    Great idea. I'll remake the back, and save as new map, then post the first, then second i guess.

    But the reason i did it the way i did is for more cover, and it looks awsome.
     
  9. What's A Scope?

    What's A Scope? Ancient
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    That dumpster bridge combo looks amazing!
    I hope the gameplay is equally as good as aesthetics.
     
  10. Psycho

    Psycho Ancient
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    One more thing I noticed, get rid of that barrier (or move it) in front of the jump-up because it's just going to get in the way and slow down gameplay.
     
  11. Blaze

    Blaze Sustain Designer
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    Yes it does look cool. Do as you wish and feel best. Just trying to give you an idea. Just remember...

    Nade proof merges = good
    Ramps = good

    EDIT: the barrier can always be set on it's side like a MLG barrier for cover that doesn't get in the way.

    ReEDIT: Sorry for making more work for you. I'm not trying to criticize. I'm sure it would be good even without it. Just may be easier/better/smoother for other people.
     
  12. zConviction

    zConviction Ancient
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    Your right, once it did slow it down, ill just turn it on its side. :D
     
  13. What's A Scope?

    What's A Scope? Ancient
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    You could put it like a pillar and connect it to your map to create geometry. =D?

    This would cause a Y path instead of |
     
  14. zConviction

    zConviction Ancient
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    I know, thats what i mean.
     
  15. What's A Scope?

    What's A Scope? Ancient
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    Okay, great idea, huh?

    More pics?
     
  16. zConviction

    zConviction Ancient
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    This is just a preview, um, i didnt do that yet, im doing that tomorraw.
     

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