Cybernerd 5632 Supported Gametypes: Saveurselves Map Description After the Covenant bombing of outpost D.E.S.E.R.T the survivors found a new threat. There was something out in the sand... Overview Alpha Zombie(s) Spawn Zombie Respawn Human Spawn Garage(no the scorpion isn't flippable) Shooting range Destroyed Armory http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=73058802 D.E.S.E.R.E.T http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=73058777 Saveurselves
i no that the sloppy look is the look for this map but please try to do it in a creative manner in which it porvides and interesting aspect to the gamepley here forme in the map the stuff just semed to get in the wat and also there wanst enough cover
I agree you need to spend more time on your map there is no rush people can wait the concept looks good but needs to be cleaned up. One thing I do like is the alpha spawn it looks run down good idea for a map with run down buildings mabey?
You need to explain your map better because I for one am confused right now. Does the zombie run fast? How much damage can it deal? Is it invisible? Does the round go forever? What kind of weapons do the humans have? Can the humans get on the mongoose? If so, couldn't they just run away? You need to think about answering these kinds of question during the inital post dude. Anyways aesthetic wise, it looks messy, although I realize that's probably the intended effect. Right now, I'll give a 3/5 since I have no clue how this game works.
there is nothing i find sexier than a forge-ing elite but this map looks too open. there should be more cover for the zombies. its a great concept though
hes right, even maps that are supposed to look messy need to be clean. mere two walls together with slit in the middle to make it look nice...