Cye-Ice

Discussion in 'Reach Casual Maps' started by drgstr420, Sep 30, 2010.

  1. drgstr420

    drgstr420 Forerunner

    Messages:
    12
    Likes Received:
    0
    Cye-Ice v2

    v2 changes: Many areas newly updated for better aesthetics, one major exploit patched, and gametype tweaked.
    Map:
    Bungie.net : Halo Reach : File Details

    Gametype:
    Bungie.net : Halo Reach : File Details

    This map was inspired by a map in Halo 3 made by x5000xbabiesx.

    I have playtested a bit, and these are the setting I have found work the best. You may of course change them to your preference.

    Set the rules as follows depending on how many players are in your lobby:
    4-8 players: 2 zombies
    9-12 players: 3 zombies
    13-16 players: 4 zombies
    But remember, the more people, the more fun it is!

    This is an infection gametype where the objective of the zombies is to go down the lifts and try to infect the humans. The humans try to survive the hoards of zombies as long as they can. The game can get very intense when there are tons of holograms and zombies walking around.

    Weapons/Abilities:
    Humans: Pistol/None
    Zombies: Sword/Hologram

    Screenshots:

    Outer view
    [​IMG]
    [​IMG]

    Zombie spawn room (above human spawn room) with normal lighting
    [​IMG]

    Human spawn with normal lighting
    [​IMG]

    Lower room (Human Spawn) with dark settings.
    [​IMG]
     
    #1 drgstr420, Sep 30, 2010
    Last edited by a moderator: Oct 4, 2010
  2. Neoshadow

    Neoshadow Forerunner
    Senior Member

    Messages:
    2,089
    Likes Received:
    0
    This map is great when there are 10 people. Any less, and everyone camps in the corners, where its virtually impossible to get them.
    I would suggest making the room slightly more circular. Apart from that, I love the map. Ive played it a fair bit with some of my friends. Its aesthetically pleasing and great fun! 4/5
     
  3. drgstr420

    drgstr420 Forerunner

    Messages:
    12
    Likes Received:
    0
    Thanks for the feedback, and I am going to make it more circular/prevent camping in the corners when I get the time.
     

Share This Page