Last Weeks VoD here ** Follow me on Forgehub to get alerts when I make these posts ** CHANGE IN PLANS - 2/13 CUSTOM EVENT IS LIVE Reply to this thread if you have a map you would like to test Fill out this to submit your map: GT: Map name: Gametype to play: Amount of players your map supports: (Be aware that the fireteam lobby is usually pretty big and often full at 16 players... let me know if you would rather not play your map if we have more than the recommended amount of players)Description:Event Time: Saturday at 8PM EST Event Location: www.twitch.tv/iParaTVImportant note: Stream audio is configured so the stream will hear everything everyone says. On that note i believe it to be necessary to mention that all talkative, nonsensical 12 year olds need not apply. Event Details: Over the last few months I have hosted a customs event on Saturdays. Each event lasted about 5 hours as we tested over about 20 different maps each week. The idea behind these custom game events is to give map developers a chance to see their maps played, give the community a chance to see what we've done with forge, and give my friends and I an opportunity to have some great Saturday gaming and streaming. By the end of the week I will choose 15-20 maps for the event. Once again I will try to spread out the gametypes between competitive, action-sack, and some clever, custom creations. Event Duration: I would estimate the duration of the stream to be about 5 hours. Event Feedback: If you attended the last event, either by watching the stream or playing in the lobby, how could I make the next event better? Did you like the custom videos I did for the event such as the intro video and the map previews? Do you have any feedback for the event? Event Schedule: I will update this post with a list of maps lined up for the testing event. Feedback will be actively provided through stream. I will pick a few maps to do Map Preview videos for which I will air on the broadcast just prior to playing the map. Below is a spoiler tagged "Favorites from" previous events, click it to see the expanded list of map names and GTs of maps when many 'oooohhs' and 'aaaahhs' were heard. Spoiler: Favorites from last time 1/2/16 "Optic" by "Its Ghosted" "Reliquary" by "Darkprince909" "Guardian" by "JoeDannyMan" "Paragon" by "SZR iParanormal" "Spellcasters" by "EnoughLemon" "Castle" by "xXxMENTALxXx" "Remembrance" by "AnonFriction" "Qube" by "SZR iParanormal" "Dragon Ball Z" by "Welstoce" "Hazard Valley" and "Ice Fields" by "SmoknBrIz64" Spoiler: Favorites from last time 1/9/16 'Cavalcade' by RPAL 'Nowhere' by Debo37 'Sanguine' by CaptainPunch374 'Battle Canyon' by I LoTuS I 'Contract' (remake) by no god anywhere Frost by The Grim Dealer 'Last Goose Standing' on 'The Ring' by ThisIsNotTheNSA 'Summit' (remake) by M0aHerder Spoiler: Favorites from last time 1/23/16 'Epislayer' by ThisIsNotTheNSA 'Echoes' by The Grim Dealer 'Waterworx' by IK Tat3rs 'Excalibur' by t0astman 'Oasis' by Sirfriswad 'Cedar Plaza' by The REX JOURNEY 'Last Goose Standing' on 'The Ring' by ThisIsNotTheNSA 'Summit' (remake) by M0aHerder Spoiler: Favorites from last time 2/6/16 'Frostbite' by Rabid Hogs 'Breached' by Max Extra 'Checkpoint 19' by Tenstonio 'Axiom' by Crypocalypse 'Colonial' by Explorer Oak 'Echoes' by The Grim Dealer 'Flapjack Frenzy' on 'The Great Griddle' by SplinterBL Saturday 2/13 Event Playlist: Chatlistic @Mark Hedrick 8-16 BTB Slayer on Landslide ImDahUnicorn @ImDahUnicorn 12-16 CTF on Unistreet SplinterBL @Splinterbl Flapjack Frenzy on The Great Griddle ImDahUnicorn @ImDahUnicorn 12-16 Slayer on Landrise Morslupus @Morslupus 8v8 Mantis Strongholds on Mantis Arena 2 ImDahUnicorn @ImDahUnicorn 12-16 Slayer on Trevelyan Vorked Manback @Vorked 12-16 BTB CTF on Artifact V2 SHIFTY Time @SH1FTY 8v8 Strongholds on Eagle Square 1.2 Rabid Hogs @Rabid Hogs 8v8 BTB CTF on Frostbite 0.7 hosty sponge @Hosty Sponge 2-6 player Slayer on Powderkeg xXorcrisXx @Orcris 8-16 BTB CTF on Fission 1.05 ANEVILSPAR7AN @biobeing94 8-12 Strongholds on Parasol Vorked Manback @Vorked 8v8 BTB CTF on Ossein Gulley Pit SmoknBrlz64 @SmoknBrlz64 8-16 Strongholds on Reconciled SmartAlec13 @SmartAlec13 8-16 Team Slayer on Gutter 0.1.0 IK Tat3rs @TaT3rs 12-16 CTF on Waterworx b0b is here (from reddit) 2-16 red vs blue 5 Pound Piston on Five Pound Piston
Chatlistic Map: Landslide Gametype: BTB Slayer # of players: 8-16 Description: A infantry BTB map that takes place in an abandoned FOB that was overtaken by a landslide. Haven't had a chance to test it because I barely get enough people for customs but if t could be featured and I can get some criticism it would be greatly appreciated!
GT: hosty sponge Map: powderkeg # of players - 2 to 6 (team games or FFA) Description: Streamlined 2 base 2 tower competitive arena map for 2v2, 3v3, and FFA. I'd really like to get some CTF feedback and also some game film.
GT: xXorcrisXx Map name: Fission v1.05 Gametype to play: Big Team CTF Amount of players your map supports: 8-16 Description: Fission takes place on a UNSC nuclear power plant. The map features a vehicle friendly surface level with isolated outskirts and nooks. The seven paths between the surface and basement provide a porous battleground with a variety of unique sight lines, flag routs and strategic strongholds. You can find the Map on my maps on ForgeHub or my files on xbox under xXorcrisXx I look forward to the stream.
Noob, its the murica date, the best country in teh world. Get out of here with your immigrant metric system.
GT: SHIFTY time Map name: Eagle Square 1.2 Gametype to play: CTF or Strongholds Amount of players your map supports: 8v8 Description: Urban inverse symmetrical BTB map. Plenty of driving routes for warthogs and ghosts.
If for some reason you get down to a lower amount of players, I have two maps you could play. If you end up not playing them, that's fine too. GT: SmartAlec13 Map name: Gutter 0.1.0 Gametype: Team Slayer Players supported: 8v8 (but 4v4 recommended) Description: Green sewer map, mix of long sight lines and cqc, features tunnels for fast travel around edges. Still in blockout stage. GT: SmartAlec13 Map name: Pantheon (Beta) Gametype: Breakout Players supported: 4v4 Description: Wide breakout map with a strong greek temple theme. Good mix of CQC with long sight lines to prevent quick captures I understand if you can't play mine because the party is too big
I have made some changes to Waterworx. I would like to get in on another playtest if we could. Possibly Ctf this time because I think it plays the best on this map. GT: IK Tat3rs Map Name: Waterworx Gametype: CTF Let me know if I make the cut
GT: Vorked Manback Map name: Artifact V2 Gametype to play: Big Team Battle CTF or Slayer Does your map support 16 players?: Yes Description: During the expansion of the BXR Titanium Mining Facility, an ancient Forerunner artifact was exhumed. During the Exhumation, the Artifact began boring into the ground, below.
Hey, SplinterBL here, I'd like to test out version 3 of Flapjack Frenzy before submitting it to Forgehub. Gamertag: SplinterBL Map: The Great Griddle Game type: Flapjack Frenzy I'll be on Saturday and can help test as well.
Turns out, I can submit multiple maps! GT: Vorked Manback Map name: Ossein Gulley Pit Gametype to play: Big Team Battle CTF or Slayer Does your map support 16 players?: Yes Description: A pit-like encased gulley with a bridge in the center. Teleporters offer on-foot gameplay amidst the vehicle-based chaos. Currently works with BTB Slayer and BTB CTF. Hopefully the spawns are in working order.
GT: Morslupus Map: Mantis Arena 2 Gametype: Strongholds Description: I found an interesting way of having this map work with 3 strongholds. 2 surround each team's big central building, while the third is up on the train tracks. I didn't do this before due to the blocks used to make the tracks made movement a royal pain. I didn't think about using invisible blocks AT ALL. Derp de Derp derp.
GT: Rabid Hogs Map name: Frostbite 0.7 Gametype to play: BTB CTF (BRs on spawn needed) Amount of players my map supports: 16, 8v8 Description: After the play test last week I rebuilt the map from scratch to fix some basic issues. It takes place in a snowy forerunner environment now. It's a CTF only map.
GT: SmoknBrlz64 Map Name: Reconciled Gametype: Classic Multi Team Strongholds (Classic Team Slayer if we have 4v4) Player Count: Supports 8v8, best with 4v4 Description: Stunning 1:1 remake of Penance/Damnation from Halo Reach's Combat Evolved Anniversary DLC. Spartan abilities and sprint should be turned off while playing this map in order to prevent chaos. I will provide gametypes for convenience.
GT - I LoTuS I Map Name - Gilded Sanctum Gametype - Team slayer or FFA 2v2, 4v4, or 6v6 (might get crazy, but fun) FORGE HUB LINK - http://www.forgehub.com/maps/gilded-sanctum.1657/ LORE - This water treatment facility was found in the year 2335 on the Island of New Japan on planet Reach. ONI seized the facility after years of local worshippers claiming eternal youth from the gold infused perfectly preserved water. GAMEPLAY - Gilded Sanctum is a horseshoe shaped map with three total elevations for gameplay, two lifts on either end shorten the distance to combat and teleporting between bottom and top add tons of options for the player.
GT: Funky Flapsak Map: Solstice Gametype: 2v2 Slayer, Strongholds and CTF. Should also work for 1v1, 3v3, and 4v4 Description: Symmetrical map with lots of lines of sight, and multiple levels. Very open map. It's diamond shape, with one high point and one really low point. Can checkout here, http://www.forgehub.com/maps/solstice.1649/
GT: ANEVILSPAR7AN Map: Parasol Description: A 1:1 remake of Desolation from Halo 2, 'nough said. Players Supported: 4v4, however, I suggest multi team Slayer with anything above 10 players. Gametype: All the gametypes, however, I recommend my H2 Strongholds variant.
I'm going to throw this in last minute just incase you run out of maps! (yeah right) lol Gtag: Explorer Oak Map: Colonial Gtype: Slayer/ Strongholds/ FFa I know you played think last week, it's been through lots of chsnges, mosly aesthetical and the spawns arn't cancerous anymore Oh and recomend strongholds for high player count, slayer for 8-12, and ffa if you somhow end up with 7 or less