Is there a way to create a free-for-all game type were players cannot kill each other. Also, is there a way to not start with a gun or melee weapons? I bring this up because I have a obstacle course map, and sometimes players just start killing each other. And I don't want that... - I need the player to still die, because of hazards on the map. - I need the player to have 'normal' shields and health. Altering either would ruin specific hazards on the course.- I need the player to deal normal damage with a gun, because a part of the course requires you to shoot an explosive and lowering the damage would make that section impossible. - I cannot do teams, because players can just switch teams and then switch back, ending the game.
Haven't really played with custom game settings enough to remember what's possible. You have an option to add damage to explosives (or grenades, vehicles, fixed turrets) using a script like (On Spawn) {Damage: Ratio: Ratio=0.99} That would let you set player damage low but still make things go boom. Spoiler: GRENADES AS TARGETS The grenades just despawn when their health reaches zero with a script. Their (On Health: Below) condition doesn't seem to work, but (On Despawn) does. Even triggers when players pick up them. Precision weapons explode then with one shot, but spray weapons somehow make them invulnerable. Splinter grenades fall and splinter then explode after being shot.