cul·ver·in [kuhl-ver-in] –noun 1. medieval form of musket. 2. a kind of heavy cannon used in the 16th and 17th centuries. Welcome to Culverin, my second finished Halo: Reach forge map, and submission to the Forgetacular Contest. Culverin is a medium-sized map set in Forge World's quarry, built for two teams of 3 to 6 players to face off in almost every team-based gametype, from Slayer, to CTF and Assault, to Stockpile and Headhunter. The map is almost completely symmetrical, with two bases, featuring their own man cannons and gravity lift elevators, on either side of a large walkway that divides the map, while opening up numerous routes of attack. Inspired by maps suck as The Pit, Beaver Creek, and Countdown, Culverin was designed to work with a variety of gameplay styles, and support smooth, intuitive map movement. Every key location has a number of ways in and out, so whether you're sprinting, sneaking, jetpacking, or somehow doing something in between, you'll have something to enjoy. Ramps, man cannons, and a teleporter provide access the the map's central feature, the walkway surrounding the large, cannonlike bridge from which the map gets it's name. With a sword up top, and grenade and rocket launchers below, controlling the walkway is the key to dominating the map. A plasma cannon strategically placed at the base of the rear building can be used against either team, or returned to your base to improve your defensive capabilities. Snipers are located in each base, along with an array of DMRs, Needle Rifle's, Plasma Repeaters, and Needlers that do the map. Don't let it's simple appearance fool you, Culverin is a deep map that provides varying lines of sight, attack opportunities, and plenty of interesting encounters. Please download play, and enjoy! I'm looking forward to feedback I can use to improve the map further. Thanks for reading!