Cubical

Discussion in 'Halo 3 Competitive Maps' started by Gopuri, May 14, 2008.

  1. DRiSCOLL

    DRiSCOLL Ancient
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    good idea the map looks good, some adjustmants here and there would make this a great map
     
  2. xSharpshooter94

    xSharpshooter94 Ancient
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    me likey the asthetics but you are right you do need a full more pics. that would help a ton
     
  3. CaMOfo

    CaMOfo Ancient
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    Looks like you really like the moveable and breakable objects. Good job with the pallet ledges.
     
  4. wiggums

    wiggums Guest

    sweet looks like a very centered map, and dont worry thats a good thing. the battle goes on in one central area.
     
  5. nullstar

    nullstar Ancient
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    it looks ok, i dont know if i would download it, maby a little interlocking would help
     
  6. bib bob

    bib bob Ancient
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    cool map and looks like you could play this all around
    and it seems that this map looks too easy to get out of
     
  7. Tex

    Tex Ancient
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    not bad for a first map, but i feel like this would be better in casual, considering the open field, it doesn't really feel like a competitive style map.
     
  8. SPAGETTII

    SPAGETTII Ancient
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    my only suggestion is more interlocking
    other than that looks rly cool
     
  9. M.Jelleh

    M.Jelleh Ancient
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    looks great imo
     
  10. Gopuri

    Gopuri Ancient
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    ty vm, if you going to DL be sure not to forget the custom gametype ^^
     
  11. Pigglez

    Pigglez Ancient
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    The Review Hub

    Map Name: Cubical
    Author: Gopuri
    Reviewed By: Zstrike13

    Enjoyment: 6/10
    I played two different games on the map with lots of different people. Most were very mixed about the map. We played his TS KoTH variant, which was quite original as a gametype. The objective to stay out of the bottom seemed easy, but became difficult when you aren't careful. Unfortunately, the breakability of the map and bad spawns brought it down.

    Balance: 8/10
    Gopuri did quite well here. No weapon completely overpowered the map, but the sniper was pretty advantaging to any one team. Overall not bad. The Splazer wasn't particularly used much however as the small arena-type map made it too time-consuming and almost definitely a death.

    Durability: 4/10
    Had to deduct a lot here. The ease in which we broke out of the map was unfortunate. Once on the third floor, a hop onto a wire spool was all it took to jump or nade jump out of the map. Also, the spawns were a problem here and there. There were definitely quite a few times I spawned in front of or behind an enemy, sometimes as he spawned too. This could be fixed with some spread out spawn placements.

    Aesthetics: 7/10
    Nothing too crazy in the map, but it overall looked nice, especially for a non-interlocking map. The center platform was nice, and the stairs around it made for a nice touch, but interlocking could have helped ease it out as bumps in the stairs and floor here interfered with gameplay. I found myself stuck on the stairs at one point as an enemy fired from behind.

    Originality: 9/10
    The gametype really helps raise the overall score here as the idea really kicks it up. The game is KoTH, but the objective is to stay out of the hill. Not done too much so good job there. However, the hill is essentially a death pit and the map is an arena, which are not very original, aiding to the loss of one point.


    Overall score (Average of the above): 6/10
    The map wasn't bad. I loved the idea, which really helped boost the score, but the durability crushed this map. It would be best to build higher and thus ruin all chance of escape, and spread out the spawns. That is my best advice. In the case of low budget, try the infinite budget glitch, though possibly too late, it will help your ability to fix this problem. The pit itself isn't bad, but I would possibly add some small sort of cover, just to help anyone who falls in. Nothing drastic, but some walls or something. Overall, the map probably could be much higher rated with some easy fixes. Don't fret over the durability though. Definitely try fixing it, but don't think you are the only one who has lost there. Anyway, pretty decent map. I'm sure you will get better as time goes on. :]
     
    #31 Pigglez, May 27, 2008
    Last edited: May 27, 2008
  12. Thom Barbarossa

    Thom Barbarossa Ancient
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    nice basic slayer map could have used more pics and im not crazy about random floating platforms p.s it looks like you can get out
     

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