Cube I - Deathtrap

Discussion in 'Halo and Forge Discussion' started by lxlIcyBulletlxl, Apr 3, 2011.

  1. lxlIcyBulletlxl

    lxlIcyBulletlxl Forerunner
    Senior Member

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    Cube
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    I will have pictures up as soon as possible previewing the map.

    The map "Cube" is based off the movie Cube (1997). Follow the link there to see what movie I'm talking about, and by the way, if you haven't seen it, and you like survival horror films, I highly recommend it. It's a fantastic movie in my opinion, one of the best. I also highly enjoyed Cube Zero (A prequel made after Cube). NEVER EVER watch Cube 2: HyperCube, it is just awful, the worst thing you will ever see in your life, you will cry and cut yourself and wish you had spent your time watching a Twilight movie, that's how bad it is.

    But I digress...

    Usually, the one problem with a puzzle map is that once you beat it, it's not ever really that fun to play again, or at least not AS fun, especially ones that are based off of you figuring out how to do it, and it being easy once you do that.

    The one way people have fixed this short gameplay is by making incredibly long and complex puzzle maps. Don't get me wrong, I like these games as much as the next guy, but let's face facts, if you have to play 4 hours to get to where you need to get to, and then you get stuck, it's not particularly awesome when you have to start over if you quit out.

    So, instead of making my game ridiculously long, it will simply have multiple different scenarios. The way this will be done is by making each gametype a different scenario on how to escape. Increasing in difficulty as you go along. The basic idea of each map remains the same, but the map itself changes.

    Now, for those of you who don't know what Cube is, the movie has a bunch of people (the game indeed will be multiplayer, but it is every man for himself) wake up inside a cube. Some rooms are trapped, some are not. In order to tell, mathematical equations were needed. Eventually, they had to make their way to the edge of the cube to escape.

    You will do the same in this maze of cubes. Some sort of clues will be given and with these clues you will have to deduce a strategy for solving which cubes are safe and which ones are lethal. In some cases the lethal cubes are inescapable, and you will die (you are eliminated on a death), some lethal cubes are more lenient, allowing you to escape if you're extremely lucky, extremely skillful, or a combination of both.

    Just remember, the strategy you used for King of the Hill will be different than the one you used for Stockpile, and so will which cubes are safe or deadly.

    There will be clues as well to which way you need to go to get to the edge of the cube.

    At one point in every map except possibly the easiest there will be a room that is surrounded by lethal rooms, you are forced here to cross one of the rooms and survive the trap inside to make it to the edge.

    Leave the cube, secure whatever objective lay outside, and be the survivor.
     

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