CTF-Sierra

Discussion in 'Reach Competitive Maps' started by dd11, Oct 1, 2010.

  1. dd11

    dd11 Forerunner

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    CTF-Sierra. This one is a symmetrical CTF map. It'd probably accommodate larger teams, but I can't really be sure. My biggest problem was rock conservation--I could have used about 20 or more rocks.

    I envision no AA on loadouts, AR/pistol starts. Weapons on the map:
    Base: 2 DMRs and an AR
    Pit: Rockets, needler, shotty, two plasma grenades
    Tunnel: Needler Rifle

    Here's the overhead. I added a large rock at the center of each base. Attackers can climb the rock and gain access to the base with a jump to the upper deck. I also added a side rock wall to prevent too many falling deaths:
    [​IMG]

    Here's a look from the back of the base with a look at the backdoor. The one-way shield there can be accessed by following the route below:
    [​IMG]

    Down into the pit. Fight through to the other side (man cannon here to boost to base level as an alternate way to the base), through the tunnel, up the lift and you'll find your self in the middle of the enemy's base.
    [​IMG]

    This is where the path branches for the attacker. The far corner can conceal a defender from view until it's too late.
    [​IMG]

    Here's the tunnel that goes through the mountain. Straight through, up the ramp leads to the blue base. There's a health pack in the middle-left, and the hallway right leads...
    [​IMG]

    ..to the AA room that includes cloak, sprint, holo and evade.
    [​IMG]
     
    #1 dd11, Oct 1, 2010
    Last edited by a moderator: Oct 3, 2010

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