CTF help

Discussion in 'Halo and Forge Discussion' started by Neon1129, Nov 26, 2010.

  1. Neon1129

    Neon1129 Forerunner

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    Well I have started on a map but I have a problem involving CTF.
    The map is based on Guardian with the center piece and something like gold lift being the 2 bases. My problem is the time it takes to capture the flag is way too short. If you aren't near the flag when it is taken, by the time you start hitting the person they are 3/4 of the way to their return point.

    I need help with solutions to this problem
    I have 2 ideas to start with, I could make a 2nd floor and make it harder to get out of the base, or take out the connecting bridges to the middle so if you have the flag you can't reach the middle and have to take a different path.

    I know that was a long read but please help :)

    Edit:Sorry I can't get pictures but just think of the run time as gold lift to snipe tower
     
    #1 Neon1129, Nov 26, 2010
    Last edited: Nov 26, 2010
  2. leegeorgeton

    leegeorgeton Forerunner
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    I have a map where I had the same problem. The method I used to solve the issue was to use a one-way shield on the exit from my bases that allowed a quick return. My bases each had three ways in and three ways out. The bottom way out allowed the flag runner to escape and quickly return to his base without exposing him to fire from a majority of the map. Now, there are still three ways into the base, but that bottom exit is blocked with a one-way shield.

    Click the link to my Velodrome map below if you want to see for yourself how it works. Unfortunately, my map has some trouble of its own. My respawn zones for flag-at-base and flag-away don't work right. If you do check out my map, please check out my respawn zones and give me some suggestions on how to fix them.

    click for Velodrome map.
     

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