CS_Assault v3 Official Preview Forged by Dredbr1nger Base: Foundry Supported Gametypes so far... 1-Bomb 1-Flag Infection Slayer Intel Retrieval Description: For those of you who don't know, CS_Assault v3 is a remake of a Counter-Strike hostage rescue map. This map has almost de_dust2 fame if you play a lot of CS 1.6! I posted CS_Assault v2 a year and a half ago on Forgehub. I kick myself for doing so as it was an embarassment to the glorious map. Recently in the past month I fired up my Halo 3 disc again and revisited an old friend. I quickly went to work interlocking needed things that were missing from v2 and generally beating the crap out of it. Recently I submitted this map to the Tester's Guild. I am happily awaiting the date in which it will be tested as this map needs professional surgery. I am away from my Xbox 360 for this week however and I expect the test to happen at the end of the month anyways. Changes from Version 2: More creative liberties destroyed; the "Sniper Perch" bulls*** I did in v2 to "Halo-ize" the map was an afterthought and a lazy approach to complete the map. There is actually a Hostage Room now, with the secret vent actually dropping into it like the original map from CS 1.6. Spawn rooms for asymmetrical gametypes added; you will ONLY spawn in these "starting points" when the game starts on such gametypes (1Flag, 1Bomb, VIP). There is a slant to the ceiling just like the original map now. I apologize for the corners looking ugly; this ain't Sandbox and we ain't got no Wall Corners! The inside warehouse has been re-imagined. There is a mancannon imitating the U-turn hallway leading up to the vent from the original map. All vehicles have been eliminated. A gametype has been added to it, it's called Intel Retrieval. I may tweak the final gametype as I haven't even tried it with 8 vs 8 yet...that's why I submitted it to the Testing Guild. Basically, think Counter-Strike! Both teams have 1 life and the team with the VIP must infiltrate the warehouse, steal the intel, and escape. When all members of a team die or the VIP dies, round over. Health does not regenerate, BR 3 shot kill, VIP pistol is 1 headshot/2 bodyshot kill. The Canvas... Exterior of the superior v3 Exterior of the inferior v2 Interior of the superior v3 More interior flame head awesomeness from v3 Even though v2 is inferior, it made for a great game of low gravity Rockets! I'm serious, pretty fun. Interior of the inferior v2 Some vent action...vent camping is for nubz, just like 1.6 Download CS_Assault v3 Download Intel Retrieval So as you can tell, I have made STRIDES from v2. It is not done, this is only a preview of what is to come after it gets tested. Please note: This map, when fully tested, will be submitted to Competitive Maps after further tweakage. This needs a professional playtest before it will done so however. I learned my mistakes from v2 and hopefully will fix them in this version. I hope you enjoyed this preview!