Sandbox Crucifix

Discussion in 'Halo 3 Competitive Maps' started by BabyBaconStrips, Feb 16, 2010.

  1. BabyBaconStrips

    BabyBaconStrips Ancient

    Messages:
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    0
    Author:
    BabyBaconStrips

    Map Name:
    Crucifix

    Map Canvas:
    Sandbox

    Map Size:
    Small

    Player Count:
    2-6

    Supported Gametypes:
    1 Flag, 1 Bomb, Team Slayer, Team Doubles

    Weapons/Equipment
    -3 battle rifles
    -2 assault rifles
    -2 carbines
    -2 maulers
    -2 plasma rifles
    -2 spikers
    -2 plasma pistols
    -2 needlers
    -1 shot gun
    -1 sniper
    -2 grav lifts
    -1 oversheild
    -1 regenerator
    -1 bubble sheild
    -6 plasma grenades
    -2 frag grenades

    __________________________________________________ _


    Description:

    crucifix is a small map with a roof of a bold cross hence the name it has no team set buildings unless in a asymmetrical game type it has two layers one main floor and one raised one it has semi protected spawns even weapon and equipment layout runs on two filters gloomy + juicy

    Pictures

    RED OVERVIEW
    [​IMG]
    RED CLOSE-UP
    [​IMG]
    Blue
    Overview[​IMG]
    BLUE CLOSE-UP
    [​IMG]


    Thank you top every tester who didn't show
    up
    download link if u missed it:

    Crucifix
     
  2. MattKestrel

    MattKestrel Ancient
    Senior Member

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    Aha, you got shafted by the Guild as well? Well, after looking it over, I'll give you some of the pros and cons.

    Pros!
    > You've got a nice, balanced weapon setup and layout.
    > That's a really unique aesthetic you've got going.
    > Almost no moments where you get ambushed out of nowhere.

    Cons!
    > You haven't interlocked the floors, which makes random grenades disappearing a problem.
    > There's absolutely nothing at the horizontal ends of the map, save for a ramp.
    > 14 respawn points for 2-6 players is not enough. There's a very high risk of getting spawn camped in team doubles.

    Suggestions!
    > Add respawn points to the horizontal areas, and generally just more around the map. 24-48 is a good number for this size of map.
    > Interlock the floors, if you can be arsed.
    > Add jump-up ledges and blocks so that you can access the needler and other parts of the map more easily.
    > Smoothen everything up a little.
    > Add some railings if you can, helps prevent pointless deaths by falling.
     
    #2 MattKestrel, Feb 16, 2010
    Last edited: Feb 16, 2010
  3. PedoPandas

    PedoPandas Ancient
    Senior Member

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    Saturday 3:30 isnt the best time to test but, ill play a couple of games myself to help the download rate.
     

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