Crossroads

Discussion in 'Halo and Forge Discussion' started by alexo101, Feb 20, 2012.

  1. alexo101

    alexo101 Forerunner
    Senior Member

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    http://img51.imageshack.us/img51/6991/crossroadsn.jpg

    http://img14.imageshack.us/img14/4262/crossroads2.jpg

    Players: 6-12
    Game Types: Team Slayer, Team Slayer Pro
    Description: I built this map for Team Slayer only, because it probably wouldn't work well with any other game types. Berb helped me out with plenty of map design advice such as lowering the side pathway with the roof and columns as well as lowering the map down as a whole, so that people who aren't using jet pack have a chance at killing something. The high kill zones for people using precision weapons are the two XXL Platforms on each side, and the High kill zone for close range weapons is the Bunker, Round in the middle. There are also a few seprate ways that Camo users can take to sneak up on the enemy's Platform.

    Weapons:
    AR x 4 (30 sec, 2 extra clips)
    Dmr x 2 (60 sec, 1 extra clip)
    Needler x 2 (30 sec, 2 cextra clips)
    PR x 2 (30 sec)
    Rocket x 1 (180 sec, 1 extra clip)
    Shotgun x 2 (90 sec, 2 extra clips)
    Energy Sword x 1 (120 sec)
    Plasma x 4
    Frag x 4
    Pistol x 2 (15 sec, 3 extra clips)
    PPistol x 2 (15 sec)
    Concussion Rifle x 2 (90 sec, 1 extra clip)

    Edit: Thanks Neo I'll write that down for next time I try to publish a map. Also I'm pretty sure the Bunker, Round will have to be remade entirely because there's just not enough room inside.
     
    #1 alexo101, Feb 20, 2012
    Last edited: Feb 20, 2012
  2. Neoshadow

    Neoshadow Forerunner
    Senior Member

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    [​IMG]

    [​IMG]

    I'm helping! To put make your pics appear, post them in tags like this: .[​IMG] without the full stop.
     
  3. Berb

    Berb Ancient
    Forge Critic Senior Member

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    There still needs to be a massive amount of structural work done to this map for it to be good. What you have now is a good starting point. It'll be my pleasure to guide you through the refining process
     
  4. Sgt Surchin

    Senior Member

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    Well not only that, but the middlegrounds are a tad open, imo. Some (very) small structures or barricades would be a nice addition. Better yet, extending the platforms on the sides.
     

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