This is my first ever post on ForgeHub. Crescent is a small symmetrical map which i created a month ago but have only decided to post now I wanted to make a map which has a mix of high ground and low ground and also keeping the map compact for fast paced combat. I have tested the map for only a couple games of 2v2 team slayer and 4 player free for all and it seemed to play well, but i need more people to test the other gametypes. I have also changed the way I usually set spawns so there are multiple spawn areas and it seemed to stop the spawn trapping on my early build. I would really appreciate if you could have a download and tell me what you think of the map. Now here are the Screenshots. Overview High ground Low ground Trench (contains rockets but only one way out to created risk of collecting) no clips
very good map, looks fun to play on. I do like the layers of playability on the map, that i'd give a 10. Asthetics i'd give you a 7 just because i feel there is something missing and you could spice it up quite a bit more without affecting playability. Don't let that get you down tho i think you did a fantastic job. overall 8.5 out of 10, good job friend. And if you ever need help with asthetics just message me GT: DHG redemption7
I don't play as much now Thanks for the comment. i'll be sure to add you, I don't play reach as much now but as soon as I do I will invite you GT: NerdliM I was thinking about adding some cool asthetics but I felt it was causing slight screen lag But on my "Crescent Night" Map, I found out it was the lights. Thanks again.