Crescent

Discussion in 'Reach Competitive Maps' started by Nerdlim, Jan 2, 2011.

  1. Nerdlim

    Nerdlim Forerunner

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    This is my first ever post on ForgeHub.

    Crescent is a small symmetrical map which i created a month ago but have only decided to post now
    I wanted to make a map which has a mix of high ground and low ground and also keeping the map compact for fast paced combat.
    I have tested the map for only a couple games of 2v2 team slayer and 4 player
    free for all and it seemed to play well, but i need more people to test the other gametypes.
    I have also changed the way I usually set spawns so there are multiple spawn areas and it seemed to stop the spawn trapping on my early build.
    I would really appreciate if you could have a download and tell me what you think of the map. Now here are the Screenshots.

    Overview
    [​IMG]

    High ground
    [​IMG]

    Low ground
    [​IMG]

    Trench (contains rockets but only one way out to created risk of collecting) no clips
    [​IMG]
     
    #1 Nerdlim, Jan 2, 2011
    Last edited: Jan 2, 2011
  2. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    very good map, looks fun to play on.

    I do like the layers of playability on the map, that i'd give a 10. Asthetics i'd give you a 7 just because i feel there is something missing and you could spice it up quite a bit more without affecting playability. Don't let that get you down tho i think you did a fantastic job. overall 8.5 out of 10, good job friend. And if you ever need help with asthetics just message me GT: DHG redemption7
     
  3. Nerdlim

    Nerdlim Forerunner

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    I don't play as much now

    Thanks for the comment. i'll be sure to add you,
    I don't play reach as much now but as soon as I do I will invite you :)
    GT: NerdliM

    I was thinking about adding some cool asthetics but I felt it was causing slight screen lag
    But on my "Crescent Night" Map, I found out it was the lights.
    Thanks again.
     

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