Sandbox Crescent v3

Discussion in 'Halo 3 Competitive Maps' started by Digtl Warrior, May 24, 2010.

  1. Digtl Warrior

    Digtl Warrior Ancient
    Senior Member

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    CRESCENT V3
    Hey guys, this is Crescent v3. I have made a lot of changes to the map and I hope you guys agree that it has improved. Crescent v3 is a relatively small map, but is quite intricately forged. The map is made to play with 2-8 players on the map at one time. The supported game types are, Slayer, Team Slayer, KOTH, Capture the Flag, and Bomb game types.

    Download Here

    Weapons:

    Battle Rifle x8 spawn 30 sec 2 clips
    Sniper Rifle x spawn 150 sec 1 clips
    Plasma pistol x2 spawn 30 sec
    Covenant Carbine x2 spawn 30 sec 2 clips

    Spiker x2 spawn 45 sec 2 clips
    Needler x2 spawn 45 sec
    SMG's x2 spawn 45 sec
    Mauler x2 spawn 60 sec 1 clip

    Equipment:

    Overshield x1 spawn 180 sec
    Regen x1 spawn 120 sec
    Bubble Shield x1 spawn 120 sec
    Plasma grenade x6 spawn 10 sec
    Frag Grenade x2 spawn 10 sec

    And now for some Pics.

    Original
    [​IMG]

    See the changes?

    Overview Front
    [​IMG]
    Overview Back
    [​IMG]
    Blue Base
    [​IMG]
    [​IMG]
    [​IMG]
    Red Base
    [​IMG]
    [​IMG]
    Man Canons
    [​IMG]
    [​IMG]
    Center Mid OV/Sniper
    [​IMG]
    Through Mid
    [​IMG]
    Mauler
    [​IMG]
    Main Entry
    [​IMG]

    Hope you enjoyed.

    Download







     
    #1 Digtl Warrior, May 24, 2010
    Last edited: May 24, 2010
  2. RageQuit

    RageQuit Forerunner

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    Better looking than the original Crescent...
    I see you fixed up the bases..
    Changed the middle structure..
    And fixed the little bumps around the map..
    The mauler pit looks like a trap for noobs.. I honestly dont like that theres mancannons on a smallish map. If it was abit bigger, then mancannons would be fine.
     
    #2 RageQuit, May 24, 2010
    Last edited: May 25, 2010
  3. Digtl Warrior

    Digtl Warrior Ancient
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    The man canons actually work quite well despite the fact of the smallness of the map. The reason for the change from teles to man canons is as you might guess, spawn camping. I can see what you mean about the mauler pits though.
     
  4. ThunderSpartan9

    ThunderSpartan9 Ancient
    Senior Member

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    whoaa....this version is a whole lot better......it captures to me a whole lot more than the other versions...good job..completely outstanding!!!!
     
  5. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    those man cannons look epic. this map ties together so well without having to much on it. A DL from me
     
  6. XeNon

    XeNon Forerunner

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    Wow! Much better! I like how you took my advice for adding another spawn area in the bases. Wasn't expecting the man cannons to look so good! Very Good! Btw, do you have a V1 of this posted?
     
  7. cowboypickle23

    cowboypickle23 Ancient
    Senior Member

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    what you have looks really good. Nicely forged, nice layout, nice aesthetics... I wish however that the map was alittle bigger. Pretty much all it is is the bases, the middle, and the mancannons. I realize it is for smaller parties, but more pathways through the middle and even purhaps a bigger middle would really hit this map dead on. It does look alot better than the V1, so congrats on that.
     
  8. pyro

    pyro The Joker
    Senior Member

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    Love the mancannons...my original suggestion XD
    Guardian has mancannons and they work perfectly...just shut up

    The new version of the map is much better so you should definitely move the picture of the original to the bottom so it's not the first thing people see.
     
  9. Digtl Warrior

    Digtl Warrior Ancient
    Senior Member

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    Thanks for the comments on the improvements. The screen shot that I labeled original is actually really the v2 of Crescent. So I thought that I should put a picture of the actual v1 up for you guys to see.

    Here it is.
    [​IMG]
     
  10. E inglourious 3

    E inglourious 3 Ancient
    Senior Member

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    YES! I do not know if you took my comments personally to heart, but I remember I told you that I did not like teleporters, and that I thought the base needed two entrances, and that seems to be exactly what you fixed!

    I am going to DL this as soon as I get back home in a couple weeks.

    Now for another little something to think about: the OV spawn looks like a central camping area. Also the stone platforms that are up a little bit are awkward because they are not smoothly walked on, and leave a little path behind them.
     

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