Spark nade. Looks like a small flare. Throw, and if it hits the target, it sticks on and kills, along with having a quick flash that disorients anyone else in the vicinity. They'd be more power weapons than sticks, and would need like a 30-45 second respawn instead of the usual 10 though.
spread grenade medium size but shoots small bullets in 3 directions in front of it bullets do small but fast damage and can killl if they stand in front of it long enough
name: Blindfire grenade description:blinds an enemy(s) with in 5 square yards and inflicts a small amount of damage on the enemy sticks:no appears in matchmaking does not appear in campaign color: whit grenade with red stripes
Name: example - Acid Grenade (Sorry if already used...) Description: Metal, then explodes like a frag realesing Acid Effect: incinerates type, and kinda sticks too the person It would be pretty cool to be in matchmakking IDK, IDC.
Name: Sapper Grenade Description: Yellow, very bright, no medal, no damage, but disables vehicles that it sticks to. Effect: Sticks to vehicles and disables them. In matchmaking on maps where vehicles are dominate, Example: Avalanche, Standoff, and Valhala Heavy and Sandtrap In campain, used more by the UNSC than the Covenant since they were mayde to counter the Ghost mostly.
Name: Gravnade Description: Black with blue dots. When thrown it turns really bright so you know where it is. Effects: Makes an explosion just like a grav hammer. In Matchmaking: On large maps, long respawn In Campaign: Brute weapon, you would see alot of it on the Ark. Pros: Effective against vehicles, can disperse infantry easily. Cons: Long respawn, cannot be thrown as far as normal grenades and has a longer fuse than a normal grenade.
What if there were grenades that were more powerful than frag grenades, had a slightly larger radius, a longer fuse, but could be disarmed by shooting at them?
Name: Freeze nade Description: Blueish and diamondy/spikey looking, if it had a color from halo 3 it would be "Sapphire" Effects: If hit by youre stuck on the ground for about 2-3 second also lowers health gradually til u hit half health if not hurt but other things In Matchmaking: large maps and medium sized maps fairly long respawns In Campaign: Elite weapon, used alot during the battle between elites and brutes for dominance. Pros: Its very useful for slowing/stopping enemies Cons: contact hits when thrower/others are near others are damaged and lose 1/4 health
Name: CNade Description: No real color. You get the Chuck Norris Medal (Roundhouse to the face) Effect: Breaks into Chuck Norris if theyd be in match making or not: HELL NO! if theyd be in campain: No, it could wipe out the flood and the Covanent in one hit.
The HUDD Grenade Color: Yellow Effect: The HUD- Down Grenade acts like a Plasma Grenade, aside for a few differences. Instead of blowing up and killing the host, it disables the HUD of whoever it is stuck on. That means no view of ammo, shields, grenades, and everything else. After a short while, it disintegrates harmlessly, giving the person their HUD back. Whoever has been stuck by the HUDD Grenade can also melee someone to transfer the grenade from them to him/her. If you get stuck, the best the to do would be melee someone else to get it off of you.
Acidity Bomb Color: Dark Green Effect: When thrown, it acts like an incendiary grenade, with a little trail, and it sticks to whatever surface it encounters. It only affects a person, not scenery, so if it hits a truck or a wall, it is fine. When you touch it, it acts the same as a fire grenade, but perhaps a bit slower, and the reason for that is because it effects you longer if you step away (you know how if you step in fire, and you walk away from it, it still affects you for a second? This does it maybe four seconds longer). That\'s weird. I can\'t put into sections. Sorry, your going to have to deal with it as a big sentence, I can\'t seem to fix it.
Name: nuke color: nuckish description: it falls from sky effect: kills thousands of people in your game and in others but not you campaign: no multiplayer: no WW II: yes Pros: kills the enemy cons: none
name: Plasma frag Description: A grey glowing grenade that bounces on all map geometry, like a frag, but sticks to players when touching them like a plasma. Campaign: Last level Multiplayer, high ground and guardian Pros: can select it if your not sure wether or not your going to stick them, because you can always just through it underneath them like a frag Cons: shorter explosion range, so must throw it close enough for them to get stuck, or to just get hit by it.
Name: Laser Emitter Description: Best when thrown into the air near multiple enemies. When it detects enemies below it, it stops moving and hovers, waiting for the player to press the LT again. when pulled again, grenade explodes, sending a spherical Spartan Laser blast around it, exploding at the same time. all caught in the blat are instantly burnt and disintegrated into ash. creates a large crater, useful if trying to keep enemies out of a certain area. blast repeats several times in the same place to ensure that all un aware enemies are destroyed as well. effective radius: blast continues until stopped by an obstacle. will travel right through enemies (and friend if betrayal is on) and continue on, unaffected. if looking directly at the blast, screen will go completely red for 3 seconds after you stop looking at it. Campaign: Sierra 117, All Scarab Levels, Cortana and Halo MP: all large levels, or levels with lots of cover. Foundry, Standoff, Avalanche, Ghost Town, Last Resort, Valhalla, Sandtrap, Snowbound, The Pit, Mythic maps. Pros: terrain deforming, large radius, only escape is indestructible cover. cons: might get caught in blast if not properly hidden. also blinds you for several seconds if you look at the point of origin.
Ice Grenade Frezzes your enemy on touch. Develop by the Covenant to control the Flood. Campaign: The Ark, The Covenant, Cortana, Halo Multiplayer: Isolation, Sandtrap, Epitath, Snowbound, Valhalla
Name: Proximity Mine Description: Same effects as a Plasma Grenade except you can stick it to Roofs, Walls and Floors. Effect: Blows up upon walking past within a 5m range. I would post an image, but I go into too much detail and it's very time consuming
Alright, this is pretty much just a tweaked version of TrioEnzyme's Grav 'nade, but I think it's pretty badass.... Name: Gravity Grenade Appearance: Shiny black. Same material as the business end of a Gravity Hammer. Effect: When thrown, this grenade explodes on impact. It can't kill, but it does a crap load of damage. If thrown at a person, it drains their shield and makes them "one shot". Also, it makes them fly reeeeeeeeally far away. Same thing for a vehicle, if thrown at one, it will make it fly reeeeeeeeally far away if it's a light vehicle. MM: Yes, it'd probably appear on the BTB maps like Avalanche and Standoff. Campaign: Yeah, I guess. Pros: Makes pesky vehicles go bye bye for a while. Cons:.......well, none, honestly. If it's thrown too close to you, I guess it makes you fly back a little, too.
Name: Trip nade Description: Detonates when it get touched by a person like a trip mine but you can throw it long distances Effect: Drains all shield of the opponent
Name: LRE-73 (Light Refraction Explosive Type 73), probably to be nicknamed the 'ninja nade'. Description: A rounded cylinder, not unlike an elongated frag grenade. Effect: When it his the ground, it has a 1 second fuse and then explodes, causing minimal damage. However, it relases a large cloud of debris/smoke to block vision, and creates an image of the thrower via controling of heat (creating a mirage).