Coyote's Cognition: Switch Basics

Discussion in 'Halo and Forge Discussion' started by coyoteboy1023, Jun 29, 2008.

  1. coyoteboy1023

    coyoteboy1023 Ancient
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    Hello Forge Hub, this is issue one of an H3Artificer based informational post. This is just a basic overview of how to make your own unique switches, it splits it up into parts to make a complex switch seem very simple.

    Coyote's Cognition
    Issue One: Categorization of Switches

    Switches come in all shapes, sizes, and uses. There are 3 criteria that define a switch. These are Trigger, Mechanics, and Purpose. When you put these 3 together, you have your switch.

    Now, let's go more in detail of these three things. To do this let's look at the slide door:

    Trigger
    The trigger is the part of the switch that activates it. The part that must be manually hit or activate.

    [​IMG]

    In this case, it is a custom powerup. It is used to represent you getting near the door.

    There are many triggers that have been discovered already. There are explosions, powerups, turrets, pallets, vehicles, push buttons, press RB, beat down and many more.


    Mechanism
    The mechanism is the meat of your switch. It is the part that makes it work. It is the circuitry of your light switch in your house. It connects the trigger to the purpose.

    [​IMG]

    [​IMG]

    In the slide door, the fusion coil blows up a grav lift to open the door. Though, mechanisms can be much more or much less complicated.

    A few examples of mechanisms are grav lifts, gravity, interlocking crates, an explosion or min/max.


    Purpose
    This is the reason you are making your switch. It is the most important part of the whole thing.

    [​IMG]

    [​IMG]

    In this case, the purpose is to open a door. Why not just have it open you ask, that is because it will isolate game play from room to room. It is changing cover.

    The purpose of a switch can be to open a door, close a bomb plant point, deal damage to the enemy, deliver a weapon or take you to the next floor of a building.


    Categorization
    The three parts of the switch can help us, as a community sort out our creations. The name consists of 3 parts:

    trigger-mechanism-purpose

    So, let's try it with the slide door:

    powerup--explosion--door

    Now, to see why you use these words ask yourself this:
    Trigger: What am I doing to activate it?
    Mechanism: What happens to CHANGE the game?
    Purpose: What do you call what happens?

    Let's try another switch:

    How about the Ferret cannon:
    turret-gravity-cannon

    Pmp's Drawbridge:
    Push button-min/max-Drawbridge

    Dthen's Trampoline:
    powerup-crate fusion-trampoline


    Now, what do you do with this new name? Put that in the thread description, then everyone will know what it is about.


    Thank you for your time. I hope this helps with understanding switches. See you next time!

    And don't forget, for your switch forging needs visit: H3Artificer
     
    #1 coyoteboy1023, Jun 29, 2008
    Last edited: Jun 29, 2008

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