Courtyard

Discussion in 'Halo 3 Competitive Maps' started by bam3214, Jun 20, 2008.

?

How do you like the map

  1. Average

    0 vote(s)
    0.0%
  2. Good

    4 vote(s)
    16.0%
  3. Great!

    9 vote(s)
    36.0%
  4. Amazing, Keep Making more!

    12 vote(s)
    48.0%
  1. bam3214

    bam3214 Ancient
    Senior Member

    Messages:
    281
    Likes Received:
    0
    thank you! I was going for that feeling where your away from the main combat that takes place between bases and in bases, but also close enough to where you dont have to walk across the level. Actually its more like walking a quarter of the level
     
  2. Own3dyoo

    Own3dyoo Ancient
    Senior Member

    Messages:
    330
    Likes Received:
    2
    great job
    i like how you used cama and OV to mark the teams bases
     
  3. Haha Joemomma

    Haha Joemomma Ancient
    Senior Member

    Messages:
    33
    Likes Received:
    1
    A LITTLE bit sloppy, but it passes my test! Like I said, nothings perfect.
     
  4. bam3214

    bam3214 Ancient
    Senior Member

    Messages:
    281
    Likes Received:
    0
    Like I've said before, Its only sloppy from the pics, and you can't really tell that the WALLS are sloppy from ingame
     
  5. Xx Esotericz xX

    Xx Esotericz xX Ancient
    Senior Member

    Messages:
    5
    Likes Received:
    0
    Not sloppy at all, You guys are on crack, Keep making more.
     
  6. pUn15h3r

    pUn15h3r Ancient
    Senior Member

    Messages:
    126
    Likes Received:
    2
    Looks really nice, Is it for big teams?
     
  7. bam3214

    bam3214 Ancient
    Senior Member

    Messages:
    281
    Likes Received:
    0
    2-10 players

    i've played 5v5 CTF and it was epic
     
  8. xRifleProdigy x

    xRifleProdigy x Ancient
    Senior Member

    Messages:
    143
    Likes Received:
    1
    Amazing! I just went around this map in Forge and it is a truelly amazing idea, and very original! Good work!
     
  9. Draw the Line

    Draw the Line Ancient
    Senior Member

    Messages:
    3,149
    Likes Received:
    1
    I love the Asymmetrical layout you've built here. They are very hard to accomplish and it looks as though you've done a good job with it. I agree that the wall could use a little tweaking, just to make it a bit neater. I recommend facing all the boxes in the exact same direction, and that will fix the height differences you're getting. Other than that there isn't really anything negative about this map visually. Hopefully spawns will work well, but this looks like a very successful map. Keep up the great work!
     
  10. GridNaux

    GridNaux Ancient
    Senior Member

    Messages:
    32
    Likes Received:
    0
    i like the overal idea of this map. It looks fairly clean, but a few tweaks wouldnt hurt.
    3.5/5
     
  11. bam3214

    bam3214 Ancient
    Senior Member

    Messages:
    281
    Likes Received:
    0
    i may just come out with a v2 to fix the walls, to visually please of course, they do not affect gameplay. Also the spawns work fine and i have tested each gametype and placed all starting points in the map (which are usually the culprits when you spawn outside the map on other maps.)
     
  12. Tristan28

    Tristan28 Ancient
    Senior Member

    Messages:
    386
    Likes Received:
    0
    Wow this is another great map by bam. Good work and keep forging.
     
  13. bam3214

    bam3214 Ancient
    Senior Member

    Messages:
    281
    Likes Received:
    0
    thanks man. this map is really underrated. just try it, who cares if the walls arent interlocked, it doesnt effect gameplay. and im talking about walls as the sides of the map, not the ones you walk one.
     
  14. Dr. Chombie

    Dr. Chombie Ancient
    Senior Member

    Messages:
    1,036
    Likes Received:
    0
    great map. like the layout and im sick of seeing so many symetrical maps so its good to see a non-symmetrical one for once :D
     
  15. Metallic Snake

    Metallic Snake Ancient
    Senior Member

    Messages:
    852
    Likes Received:
    4
    the interlocking kood be a bit smoother but the vastness of this map do impress. this looks good for snipers. oh yea and if you want to connect two boxes by a corner like the 5th and 6th pictures back wall, what i do is get a wall, fence wall, or a bridge and bring it all the way to the edge of the first box, then just bring your second box the the edge of the item your messering with, and you know thats the edge of the unspawned box. or maybe it looks like you planned it, maybe im just crazy!
     
  16. bam3214

    bam3214 Ancient
    Senior Member

    Messages:
    281
    Likes Received:
    0
    i didnt try to interlock the walls because i was running out of materials to try to close off the level. i think i have something like 2 single boxes left out of all the immovable objects, so thats why i didnt interlock the walls. but i interlocked all the stuff you walk on (bridges, boxes, stairs, walls) and it all is very smooth.
     
  17. Camoflaug

    Camoflaug Ancient
    Senior Member

    Messages:
    436
    Likes Received:
    0
    not bad just clean up your interlocking a but and its good
     
  18. Xx Esotericz xX

    Xx Esotericz xX Ancient
    Senior Member

    Messages:
    5
    Likes Received:
    0

    Wow, are you serious, gtfo. lol
     
  19. the whyher

    the whyher Ancient
    Senior Member

    Messages:
    128
    Likes Received:
    0
    A fresh looking map. jood job.
     
  20. bam3214

    bam3214 Ancient
    Senior Member

    Messages:
    281
    Likes Received:
    0
    thank you. someone who actually looks at this map for gameplay and not at how perfectly the walls are placed
     

Share This Page