Iakou || Forgers Unite Hi guys, it's Xino Ghost here again. I'm releasing a final test version of Iakou tonight and it will be posted here first. The screenshots are of an older version. Cover has been added, pools are shallower, and the 3rd level platform is a lot lower. Fight for your life, and your home planet. Take back this UNSC courtyard by fighting in the pools or sniping from the balconies. Nice mix of close-quaters combat and mid/long precision duels. 4-8 Players Weapons Spoiler 4x Battle Rifle 2x Shotgun 1x Sniper Rifle 1x Grenade Launcher Vehicles Spoiler None Gametypes Spoiler SWAT Slayer FFA Developers Spoiler Xino Ghost Bullit2theHead9 Plasma Napkins HomicidalWhales Oxidan Testers Spoiler (*All of above) F3ARFUL NATURE Codycero625 + many more.... (If you were part of the testing team please remind me to credit you) Thanks everyone for helping out. Hope you like the map, if you do recommend it please.
You should submit this to the library, its pretty awesome. So we have another map named Courtyard, as if there weren't enough already... And a sloppily thrown together bunch of blocks that are part of some ill thought out design that's supposed to intuitive in some way or another yet unsurprisingly fails. Lack of actual aesthetics. Lack of aesthethic cohesion. Lack of anything good. Far too much dance floor, far too little cover. Poor object usage. And of course, we've got the water puddle floor that's supposed to be oh so cool.
Sadly, SS is right. There isn't much here that I can say is interesting or would provide enjoyable game play. Sorry fellas, back to the drawing board.
Why would you even include a vehicles spoiler if there are none? This map reminds me nothing of the suggested Courtyard, but rather a hastily and carelessly made and walled in structure invoking frustration and unfair advantages to those higher up. I'm sorry but nothing about this map makes me want to play on it. Look above for more in depth criticism.
From what I can tell in the pictures, there is a high object density which can can screenlag. I suggest cutting down on some of those useless pieces such as the 1x4s. I also suggest replacing some of those glass sails, glass covers, and railings as they are big in inducing screenlag. A small window flipped upside down makes a good substitute for railings. Assuming this is meant for 4v4, the weapon list is too small. The DMR count is fine, but more additions such as NRs and plasma pistols are necessary. You want to have an even mix of covenant and human weapons. Grenades are also a nessecity. Some of the aesthetics look nice at least. I'm not going to write anything else right now, but do add a download link. I'll download it and give you better feedback after i've seen it.
Honestly, their are so many things I would change. I would just start over and make a decent layout in your head before forging, and worry about aesthetics last. Don't put too much glass if you can help it, and avoid the object limit. That tower is way to powerful of a spot as well. and since when are their BRs in Reach. areyoufuckingkiddingme.jpg
Name has been changed to Iakou, because all of the bitching about an ancient map that happens to be called courtyard. Meh. Cover has been added on all levels, and the stunt ramps have been removed and replaced with large ramps to improve aesthetics. The top platform has been significantly lowered to reduce its power position in games. And more weapons will be added soon.
I advise a re-forge. "Forgers Unite" you guys needa think out your objects before you throw em down. Talk to each other, if you guys are a team you needa work together! Ask questions. Take your time. Is there a real reason to put this here? Will this do anything unique to the map? How are we gunna efficiently block that LOS? Does this look like something from real life? Does this fit the theme we've been using? Anyway, I see potential down the road for you guys. But unfortunately, this map makes me think you have a long way to go before making a map that people will enjoy.
Man, is there some widely known hatred to forgers unite or what? I feel bad for you guys. Nothing but dissappointing hardcore bashing for you, lol. sorry.
Okay I've sat back a bit to see the comments on this, I had nothing to do with this but I do sorta agree it looks a little thrown together, I like the concept of it and where your going with it but I don't think it's as good as it could be, but someone said to restart and plan objects to use etc, that's all very well but everyone has there own way to make maps like mine is to just make it up as I go along and everyone seems to like my maps so yeah we all have our own way of making maps mine is prob different to yours, also I would help u guys making or tweaking this map but I think if you guys started it u guys should finish it u know don't give up
Listen to a lot of these guys Xino, believe me it helps to take criticism, it improves yourself in multiple ways and helps your map become a much creative piece of art. If you want help, I haven't done much forging but I can give you some assistance. Those tiny railings got to go honestly, just wanted to say that lol. Some of us can be a little more polite towards our comments but hey, people will be people. Just take in any useful information and use it to your advantage especially with "bitching".
haha okay xino erm i dunno when i can help but yeah i will when i can and sugar is right about the people being horrible just ignore all the realy horrible messages and just concenctrate on the comments that actualy mean something, and do changes that are do-able dont make a challange you know you cant do like me, cos thats what i do alot and it never turns out well
This. This guy explained it in the best way possible. Criticism is delivered in all types of forms. And to all who are giving us the suggestions, thank you. We would like to get better down the road, and this information will make us think outside the box of how to use certain things and what can substitute what we're currently using. Forgers Unite will try not to disappoint!
I wish I could be more active in the clan. But between college, my xbox mic being broken (making it harder to communicate ideas), and being sick (because I am right now). I don't have that much time to do it =/.
What is the guy with the GL in the second to last picture shooting at? You've got a lot of lighted objects on this map that are unnecessary and ought to be replaced (walkway covers, railings, bridge large/xl, etc) if possible. Connections around the map appear flawed and prone to heavy fire. I suggest one of you draws down a map on paper and emails/skypes it to the others before starting. Draw arrows for connections, LoS, and even heavier lines for walls. Note where ramps are, the levels of elevation, possible weapon placement and where risk vs reward fits in. Look for counter positions to high ground and be sure each area has at least 3 ways in and out of it. Are there going to be lifts or teleporters? Where do they take you? All of these questions ought to be sorted out to at least some degree before starting on a map. You don't have to have all of this information planned, but the more you do the better. You'll notice building the map will go a lot faster, too. Anyways, that's all I've got to say right now. As it stands, I wouldn't really be interested in playing this particular map.
I was in the game while you were forging this. It looked pretty sweet. I didn't really like the top part because the ramps weren't connected to the center where the sniper rifle was, but I assume you fixed that.