GrayishPoppy210 submitted a new map: Corrosion - An industrial themed 1v1 built for the forgehub contest Read more about this map...
I remember dueling Ascend on this in its blockout stage. Nice stuff. If it were me, I'd add a couple of extra minor height variations on your main open paths. Alternatively you could add dust, dirt, or sand to make the corners and floors less flat if you wish. I'm pretty sure you're already on top of this, but consider having wall stuff built into the walls and not just pasted onto them. And one last thing, what if the crates were in strategic locations that open up risky clamber paths? I'd give you more substantial layout advice, but I'm still learning 1v1 mechanics myself. Can't wait to see how you evolve this one!
Height variation. Your not the only one that's mentioned it. At the moment the map is to flat I think and encounters just aren't interesting. Play is solid and competitive but not really interesting. I've seen much more interesting verticality and pathing done in some other maps using terrain. Not sure how I can incorporate that but whatever. Thanks for the feedback and I'll see what I can do.
You can open up holes in floors and make some areas on the bottom have some power over the power positions by allowing the bottom areas to have more cover or ways to move to a flank. Making the top areas more prone to being shot is another way to balance out the areas and force the players to move to the lower areas. Even better if the area you drop down to is very weak to promote more risk and reward to using power positions. I know you will think of something. I look forward to see what you do.
GrayishPoppy210 updated Corrosion with a new update entry: A lot has changed... Read the rest of this update entry...
GrayishPoppy210 updated Corrosion with a new update entry: It's still not good... Read the rest of this update entry...