Core

Discussion in 'Reach Competitive Maps' started by joerogaine, Mar 12, 2011.

  1. joerogaine

    joerogaine Forerunner

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    Design
    My initial goal was to make a spiritual successor to the pit in Reach. I wanted to open up the sight lines while slightly condensing the space to discourage drawn out stand offs, as well as provide fresh insights into this type of space. I aimed for a clean aesthetic and utilized the grids as walls to add color to the space, as well as Tempest as the canvas because I find the forge pieces to be less gray and more silver. I also find the skybox of Tempest more interesting, and wanted to leave some of that visiible. Using the grids as walls helped with this design goal as well.

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    Weapons/Powerups
    Sniper x2 - I under each team's sniper tower
    Rockers - Bottom Center
    Plasma Pistol - Cliff side hallway
    Overshield - Water side bottom hallway

    Walkthrough of Core
    YouTube - reach15071786 26478361


    I've been using Reach's Forge extensively and am looking for a group of people to help me get better, and to have fun testing these spaces out. Thanks for looking!
     
    #1 joerogaine, Mar 12, 2011
    Last edited: Mar 13, 2011

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