Well i was thinking this morning about what would happen if a put it a two way node at a 45 degree angle and so I was thinking and found out if you have a two way at a 45 degree angle if you jump into a different two way you'd be launched at a 45 degree angle so you could put that into a puzzle map here is a demonstration (i do not have screenshots yet but will have later today)
I don't really understand what you are trying to get at. I know mnay ways to make a trampoline in forge. are you talking about the one where you fall from a height and land in a teleporter and it lanches you through a different one? if so, I like uour idea.
Just use a Mancannon and a floating Teleporter as a "doorway" to get there. I really don't get what you're saying right there.
its hard to understand but i thnk ur saying like u jump down into a tele and u get launched on the trampoline
i get it. you know how when you go through a teleporter, you go at the same speed as when you went in. and if you jump in, you fly out the other side. he's saying if you place a reciver node at a 45 degree angle, and then jump in the sender node from a double box or something, your going fast so when you come out the reciver node, you shoot off really far.
Ya I've seen a puzzle map with that. They had two 2-way teles set up next to each other and one was tilted up towards an opening a the wall (too high to jump and no grenades). To get past you had to climb up some stairs on the other side and jump down into the first tele to get enough speed so the second tele would shoot you up towards the opening. It was very entertainging as well as challenging. Even though it's been done before it'd be refreshing to see it again because so few people know about it
It's not used in puzzle maps much because it's not really much of a puzzle. I myself have never used the trick for the simple fact that I've seen other people use it. "Hmm, I'm stuck in this room, how to get out? Ah a teleporter! I shall go through it! I appear to have come out of a receiver at an odd angle, how perculiar! ooo look I'm out of the room!" I've seen the trick used a few times in puzzle maps, each time it was painfully obvious that the only way to escape was to go through the sender node at speed. It was usually extremely obvious, like "Jump from higher up to enter the sender quicker". My advice then would be to think of a more ingenious and far less obvious method for aquiring the speed necessary to exit the receiver at a desired velocity to complete the puzzle. That may just give it enough of a twist to be a) less obvious and b) more original than previous incarnations. Naturally I'm not going to tell you how you could go about this, but coming up with the ideas is part of the challenge as a puzzle map maker. The concept itself does have more of the "Fun" factor, it just doesn't currently have any originality.
Not unless you count the one in the Flaming Ninja Challenge 2. The teleporter jump was definately amazing compared to the others, where you have to jump down directly into a lone sender node down below and get lauched up after coming out of the receiving node from the momentum build when you fell through the sender. If only he made it so you didn't come out flying facing the wrong way of the platform. :frustrated: