Conundrum Created by skittlemeister0 [br] Supported Gametypes: Small Slayer groups: 1v1, 2v2, every man for himself [br] Map Description This map was designed to basically annoy you the freak out. Then, with the mind of a better forger: Eyeless Sid, I added on to make it a little more open, with different weapons than the BR's and plasma grenades I had thought of at first. The basic rough outline is a main area with a shotgun room next to it. Opposite the shotgun room is a passageway that leads to the rocket spawn and the active camo sewer. Above the shotgun room (filled with fusion coils to completely demolish camping) is the overshield area, accessed by a winding door-staricase - idea taken from the fence wall stairs in rusty eagle's and shock theta's The Sewers. There are two "back alleways, each accessed by a drop through the floor. One leads to the almighty power drain, which is located under a fence wall ramp. The other leads to a plasma rifle and a plasma 'nade. The soccer ball is for you to find in regular player mode (no forge cheaters, ya hear!). [br] _________________________________________________ [br] Main Area= here you can see the winding staircase and my friend exploding [br] The first back alleyway. Sorry for the close-uppiness, it's small. [br] Another angle of the main area, this time showing the fence wall ramp and the entrances to the second back-alleyway [br] My friend retrieving the Overshields [br] Entrance 1 to the second back alley way [br] me above the second back alley way [br] Me underneath the fence wall ramp fetching the power drain, entering the first alleway. [br] Rocket Spawn [br] _________________________________________________ [br] Well that's about it. I just want to say thanks to Eyeless Sid and i am EVIL ONE for their comments and tips for changing my map up a little bit. Any comments and criticisms are mandatory! Joking, but seriously. [br] Download Conundrum here
Most of it is interlocked, but i agree with you that the parts that arn't dont do justice for the parts you did. I recommend going over it again, and interlocking some of the things that stick out, it would really clean this map up.