I plan to make a minigame type map that feels like a cross between KOTH, Infecshunz, and Juggernaut. The map will be a giant hill in the sky bubble, everyone spawns under it. If you escape the carnage, and make it to the top, you stay up there and defend the hill, while everyone tries to get up and kill you. Kills inside the hill count for 2 points, outside counts for 1. 150 points to win, 12 minute time limit, FFA obviously. Before I make this map, does it sound like a good idea?
How would that work for infection? What would be encouraging the humans to progress up the path to the top where the hill usually is rather than spawn camp the zombies? And for Juggernaut... I'm not sure anybody even plays that anymore... Please explain how it would work for each gametype. Not just King of The Hill.
I think he meant that players will fight for the hill and when one player gets the hill, everyone runs toward the hill, wanting to be the guy. he is making a KOTH gametype where it FEELS like infection KOTH and juggernaut. ...but I could be wrong. EDIT: and sleeper, if you made the hill point right, I could see this being very fun.