Spirit in Black submitted a new map: Containment Breach - A Husky Raid map set in a Flood research facility Read more about this map...
What's this, a forerunner themed map that actually has depth and utilizes a counter aesthetic to compliment the main theme whilst staying true to one of the most loved missions in Halo history? Didn't know it was possible.
Spirit in Black updated Containment Breach with a new update entry: Aesthetic Update Read the rest of this update entry...
This map was one of our top 10 considerations in the recent Husky Raid Contest. All of the judges haver their own opinions on each map; however, I wanted to personally share my own with you in case it would be helpful or constructive. If there are any negatives please remind yourself that we needed to heavily scrutinize in order to process our eliminations to a 1st place winner. Congrats on making it on our top 10 list! Overall Impressions: - Excellent execution of a forerunner theme. I love the angular geometry on the ceiling creating a nice vista when looking across the level. - Fog density and particle effects create an immersive experience for the flood spore contamination outbreak. - Creative piece usage with terrain elements to visually define flood outbreak. - Visual continuity of forerunner geometry broken by using prefab assets for railing and mohawks top mid. These pieces are way too complex and look completely different from the classic forerunner themes surrounding them. I would prefer these pieces to be replaced by simple primitive blocks that match the rest of the map. This is one of the largest drawbacks to the aesthetics in my opinion. - Some of the geometry and piece usage looks a bit too primitive in the bases and could use more decorative elements. Specifically the square railing in front of the lift at each base since this is the first thing players look at when approaching bases.