Conquest map (unnamed)

Discussion in 'Halo and Forge Discussion' started by The Moran, Aug 27, 2009.

  1. The Moran

    The Moran Ancient
    Senior Member

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    I'M VERY SORRY ABOUT SCREENSHOTS BUT FOR SOME REASON MY SAVE AND UPLOAD FROM BUNGIE HAS LEFT THEM SMALL
    please dont bring it up, I am working on getting bigger ones.

    Story:
    Its been 200 years since the irradiation and overthrow from the covenant, spartans and Spartan-elite class have been built upon, Earth is the queen, but the worker bees are fighting:
    "Post alpha secure, no hostile forces on screen. nearest about 7 areas away"
    "Ok Captain, but your work isn't over yet."
    "but mam'!"
    "but nothing, secure the inside of this heavy weaps lab, there are new vehicles and a new defensive and offensive weapons, which could be key to securing victory for our Home quadrant [colony 267]. Dispose of colony 827 immediately, and report back from there base, with all posts commanded."
    "yes mam [turns to his weary troops]"
    "way ahead of you sir" says the Duel SMG wielding recruit grade 2
    "listen rookie, were good, but they have the same firepower. and no doubt the same movement strategy, stay close, keep calm or we'll all get pushed aside and left here by central command, and branded as losers. now pass me the brute shot."

    This is my first conquest map and its design from scratch to be from the two bases with unlimited SMG ammo from each one, The bases aren't territories but that is only due to the risk of spawn killing (which i have sorted now), if enough say spawn killing is natural part of conquest then i'll edit it. Seen as this is just a preview, if anyone posts there interest in testing then just comment and i'll sort it out when i choose to test it. onto the preview:

    layout:
    [​IMG]
    blue is borders, green is playable areas and red is territories (other than starting bases)

    Bases:
    [​IMG]
    note inside unlimited SMG,2 BRs and 2 nades

    1st territory:
    [​IMG]

    2nd territory:
    [​IMG]
    note: now has signs sticking in at points for little cover, whilst still allowing you to walk straight down the middle if you wanted without hitting them.

    3rd
    [​IMG]
    First room you get to, you can look out onto a warthog or into the opposite sides room, and look on the turret and rocket prototype (dont worry you cant use them, just aesthetics)

    4th territory (middle one)
    [​IMG]

    right now it looks a little bare but
    as this will have most action i though to leave most chances of debre or
    cover.

    aesthetic shots:
    [​IMG]
    so thats the new upgraded warthog, securing those plans is vital

    ah the new rockets, with the spartan-edition turrets in the background...
    [​IMG]

    Let me know what you think so far/improvements, Also what to call it I'm thinking "recon intel" or something about gathering info, as the story is based on getting control of the new power weapons (as conquest means these are almost like "new technology"

    Incase you missed it:
    I'M VERY SORRY ABOUT SCREENSHOTS BUT FOR SOME REASON MY SAVE AND UPLOAD FROM BUNGIE HAS LEFT THEM SMALL
    please dont bring it up, I am working on getting bigger ones. Just try to mention what you like from them
     
    #1 The Moran, Aug 27, 2009
    Last edited: Aug 27, 2009
  2. Kidbomber

    Kidbomber Ancient
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    Personally I don't see much that hasn't been done already on Foundry Conquest Maps. Try some new if you could (which means looking at other Conquest maps for ideas).
     
  3. The Moran

    The Moran Ancient
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    Ok I'll bare that in mind, I'll think of something new and improve it, but I thought the new weaponry was origional. =(
     
  4. Twilight GN0ME

    Twilight GN0ME Ancient
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    Very smooth gameplay with a great buildup to the first battle: when the players clashed for the first time in the centre was very enjoyable. With high numbers this map was very entertaining, my only critisism being that players kept escaping the map, which meant they were able to capture territories, breaking the map. The concept of the secret weapon upgrades I thought was a great idea for the game, adding a nice aesthetic edge to the map. My main piece of advice to you would be to transfer the map across into sandbox, where the territory battles will be able to be extended, the budget will be increased and there will be a lower chance of players escaping the map.

    Cheers and hope you found my feedback useful,

    T.G.
     
  5. The Moran

    The Moran Ancient
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    very helpful and helped me a lot, just to clarify, you could only escape one place and tomorrow that will be blocked off, and no other escape holes were found so not bad for first play, i could move to sandbox but that wouldn't look like a earth building, also some dont have sandbox yet... but I am making one in sky bubble as we speak.... dun dun dun.... which i'll send a link to you once it has a preview up. Thanks for the review, It help alot as you acutely played it, and thank you for the feedback - much appreciated =D

    EDIT: I'm acutely kicking myself, the way people were escaping was where i was editing the aesthetics before we played, I spawned some walls to not spawn at start, apparently i left one un-starting and they broke out! *slaps forehead* ah well all fixed, no leaks.
     
    #5 The Moran, Aug 29, 2009
    Last edited: Aug 30, 2009

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