Conduit

Discussion in 'WIP - Works In Progress' started by ShamaL1ama, Jan 1, 2013.

  1. ShamaL1ama

    ShamaL1ama Ancient
    Senior Member

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    C0NDU1T​

    [​IMG]
    Last one out turns out the lights​

    This, as the title suggests, is Conduit! Before you guys (hopefully) get too excited to play it, I would like to point out this is still a work-in-progress. However, it is still on my fileshare to download but it will be updated as soon as I can test out the map.

    1NF0

    Conduit is a remake of my map Focus from Halo: Reach. With my remake of Focus I wanted to make it larger due to everyone having sprint, make it play well and also be aesthetically pleasing. The whole map revolves around what I shall label as the "Green Spire." The purpose of this central structure is to be a "choke" point where the players would spend most of their time going through. In a way it is a transit zone in which people can easily get from one place to the next. Housed within this spire is a grav lift which players can easily get to the third level without having to go around. Around the spire there are 4 main bases along with 4 side bases. The 4 main bases are blue, red, gold and purple. Connecting this bases there are 4 hanging tunnels or platforms connecting to the main spire. The side bases guard the ramp from the ground floor to the second floor. These side bases are important to hold because in order to get up top the players must pass through these areas. On the ground floor there are 4 pools of "acid" which is in a way the theme of my map as the central spire is run by the "acid" like substance.
    P1CS
    The pics don't give the map justice because I had to take them with my phone
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    WEAP0NS

    Frag Grenades x 4 - 25 seconds
    Sniper rifles x 2 - 65 seconds
    Sword x 1 - 70 seconds
    Needlers x 2 - 40 seconds
    Machine Gun turrets x 2 - 90 seconds​

    *Notice: This is just what I have so far. It will be changed depending on suggestions​

    End Note

    So this is the map! Please download (file browser > map > gamertag > Shama1ama > Conduit > download) and critique so that I can get a final version out there. If there are any questions or suggestions to further improve the map, let me know below. Thank you!

    DOWNLOAD C0NDU1T
     
  2. Narfidy444

    Narfidy444 Promethean
    Senior Member

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    Turrets are super OP when ripped off. Increase spawn time or remove plox.
     
  3. Teancum

    Teancum Forerunner

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    Nice. I really like the aesthetics here. Will download when I go through my next batch of tests.
     
  4. ShamaL1ama

    ShamaL1ama Ancient
    Senior Member

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    Yeah was just playing on Shatter, turrets are really overpowered. I will leave turrets for when I make a bigger map. I am going to remove the snipers and make them shotguns. Switch the sword for a different power weapon since I am adding in shotguns. I will take out turrets and replace them with another weapon I am currently deciding.
     

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