Conduit v1.1

Discussion in 'Halo 3 Competitive Maps' started by II AceMasta II, Aug 31, 2008.

  1. II AceMasta II

    II AceMasta II Ancient
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    [​IMG]


    Conduit is a 2-6 Player FFA and Small Team Game Map. I spent around 8 hours or so on this map and i tried to make everything as perfect as possible. My favorite part of making this map was building the column room. It was so fun having Sideout yelling at me telling me my pillars weren't straight lol. I've tested and tested this map to make sure the spawns are playable. So if you have any complaints about spawns or any other issues post them here on this thread.

    Changes:

    -Spawns revamped to aid against spawn camping which was a major problem in version 1.
    -Some small aesthetic touches added.
    -Pallet in front of the entrance to the bottom of the bunker removed to aid against camping.
    -Camo spawning issues fixed.
    -Fusion coils added to the underpart of the bunker, again to aide against camping there.


    Quotes From Version 1:

    Spawns were the main thing i fixed as that was the main gripes I got. I have played this with gravedigger and spawns seem to be working quite well now.


    Thanks dude :D

    I would love to have this tested by a professional tester if there is anyone who would like to help me with this it would be greatly appreciated.

    Me too :D

    Thanks :D

    Thanks lol my geoglitching is never the best i often have to use help from others but this time i did it myself :D




    Weapons:


    Battle Rifle-x4, 45 sec
    Assault Rifle-x1, 30 sec
    Magnum-x2, 30 sec
    Mauler-x1, 150 sec
    SMG-x2, 45 sec
    Spikers-x2, 45 sec
    Covenant Carbine-x1, 60 sec
    Brute Shot-x1, 120 sec
    Gravity Hammer-x1, 180 sec


    Grenades:



    Spike-x4, 10 sec
    Plasma-x2, 20 sec
    Frag-None, You start out with 2 for God's sake.
    Incenerary-None, Too many complaints and i just don't like them.


    Equipment:


    Regenerator-x1, 90 sec
    Bubble Shield-x1, 90 sec
    Active Camo-x1, 150 sec

    Screenshots:


    This is an overview of the first room of 3 rooms total.

    [​IMG]


    This is an overview of the same room but from a different angle looking towards the bunker.


    [​IMG]


    This is a view of the column room from the bunker room. This can often be a very explosive place take caution.


    [​IMG]


    This is a view of the same column room but from above. Notice the Gravity Hammer on top of the columns.


    [​IMG]


    This is a view of the Active Camo room from the column room.


    [​IMG]


    This is the view from the inside of the bunker.


    [​IMG]


    Action Shots:


    Jarhead getting double-teamed lol :p


    [​IMG]


    Jarhead getting stuck in the face. Im the one doing the facial reconstruction :p.


    [​IMG]


    Jarhead once again showing us his awesome tactics by running into a room full of Red Team members.


    [​IMG]


    This map was made for a contest in the group U Can Forge We Can Help. We are a great group of people and we are growing steadily. As of right now we have 207 members. You too can be a part of this great experience. Joining is easy, no jumping through hoops, just click the join group button and your in.


    Enjoy!


    II AceMasta II


    Here is the link in case you missed clicking on the picture to DL


     
  2. o LiGHTNiNG o

    o LiGHTNiNG o Ancient
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    It looks very good, with great interlocking, but there's no need to bore you to tears with stuff you've heard already. The map seems a wee bit small for my tastes, but I'm sure other people are into that sort of thing. As you used the same pictures from version 1, I couldn't tell what you meant by "Some small aesthetic touches added." I'm sure a clarification would pique my curiosity toward your map. Additionally, I have NO IDEA how all the rooms connect. An overview from farther back or a mock-up in Foundry Designer would be much appreciated.

    Waiting to rate until I either hear more or DL it myself.
    ?/5
     
  3. II AceMasta II

    II AceMasta II Ancient
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    Oh k by some small aesthetic touches i meant just a few barrels and some of the old stuff was moved around not much though. And the rooms don't connect in any real special ways it is just an opening from one room to the next. If you look at the camo room pick the space between the wall of foundry and the boxes that have a BR between is the connection between those rooms. In picture 3 the area with the open single box and the fence box on the right and the double box on the left is the connection between room 1 and the column room
     
  4. TheMisterHat

    TheMisterHat Guest

    This is a very very great map. the aesthetics are just beautiful. Maybe some time we could make a map together.
     
  5. II AceMasta II

    II AceMasta II Ancient
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    Aight ill send you a friend request :D

    EDIT: Nevermind i see you have already sent me one lol well i accepted

    EDIT ONCE AGAIN..: I will be gone for a while all of you who are posting so if i don't reply it is because i have freakin homework on labor day weekend....
     
  6. Speed-e-cake

    Speed-e-cake Ancient
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    You should reconsider this statement, Frag Grenades are very useful and since you spawn with them you should really put some on map to replenish your stock since pillaging corpses for grenades may lower grenade spamming but it can really effect game play negatively. You put an Assault Rifle on the map but you start with one, I would actually rather frags over more AR rounds but if you plan on updating this map please add some frags. Other than that every thing pretty awesome, I don't see a reason why not to download.
     
    #6 Speed-e-cake, Aug 31, 2008
    Last edited: Aug 31, 2008
  7. STEClash96

    STEClash96 Ancient
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    You should'nt have posted the same just because it's the updated version of the map, becuase, It's just stupid. You should have just edited V1, Thats what I would do. Anyways, The map deserves a 4/5 in my Opinion, Sorry but no download from me. D:
     
  8. II AceMasta II

    II AceMasta II Ancient
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    Alright well i only did this considering the size of the map and the fact that my money glitch broke like 3/4 of the way through the map so if i can figure out a way to do something about that i will.
     
  9. haloforgeman13

    haloforgeman13 Ancient
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    The map looks great and the interlocking is perfect . I really like the design and the bunkers .....4/5 btw how do you make the first pix lettering like that and tinted ?
     
  10. Mace

    Mace Old Tyme
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    i saw the v1 and it was ammazing
    not muched changed in terms of map geometry, but those changes are a great improvemnt to the first one
    dling,
    btw those bariers arent straight
    JK
    insane job man
     
  11. II AceMasta II

    II AceMasta II Ancient
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    Wow thanks lol yes i know not much changed that is why it is only version 1.1 :p
     
  12. Elkan Viel

    Elkan Viel Ancient
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    Dang dude. I bet this took quite some time!!! The layout is small (that is how I like it) and I'm glad you geomerged a lot of objects. Most people don't geomerge (I don't, it's too difficult and time-consuming) and so your map sticks out a lot. The gameplay looks hectic and the pictures look really good to me. 5/5 and a download from me.
     
  13. II AceMasta II

    II AceMasta II Ancient
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    Haha alright dude you share the same views about maps as me i don't build very large maps if you like small maps perhaps you might like this map...Fire and Ice
     
  14. shifty123

    shifty123 Ancient
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    sweet map its very neat and layed out i like how you have to take down the tower to get the hammer
     
  15. Rubber Grunt

    Rubber Grunt Ancient
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    Wow. Let me start by saying that my favourite bit is the column room. That action shot you've got with the guy climbing over the rubble is awsome. Very good interlocking. I can't see a lot of geo merging (some of the walls maybe?), but that looks clean too. There is a bit too much stuff (barrels, pallets etc.) lying around though. But overall, very, very nice 6/5.
     
  16. II AceMasta II

    II AceMasta II Ancient
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    Well thanks for the comments guys i just played it again today and it plays great so ya lol thanks again. What i want to know is how was version 1 five stars and version 1.1 is 3 stars and there were just minimal changes
     

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