CONCRETE Created by Falfa Cravins Supported Gametypes: Multi-flag CTF and One-flag CTF Slayer w/ 2 teams maximum Map Description This is one of my first creations. This level was also created before i knew how to interlock. This level is a good map for my standards. It can be 2v2 or 8v8! Doesn't matter, it's fun either way. This level has two 'grand stairways', mini-bases on both sides, a fence tunnel (which reveals the rocket launcher), pretty unique flag bases, isle through the middle, and a wide variety of weapons. Please reply to tell me what i can improve! (as long as you don't say interlocking! i already know i can do that!) _________________________________________________ Grand staircases over-view Second from the grand staircases My 'Mini-base' (Almost symetrical on both sides) Fence tunnel Defender's base Attacker's base Flag corridor Base inventory _________________________________________________ THANKS FOR ANYONE GIVING FEEDBACK HERE Download Concrete
Well, if your not worried about athetics, this might be a fun map, but I have never personally liked the idea of an amrory or the big wall that cuts the place in half. It look s a little open. I'll give it a 3/5. No offense, I just think you could at least make some of the walls straight. Keep Forging! Love, Zachary9990
ok, make an interlocked verzion flip those boxes upside down. take out the armory idk why theres a soccer ball, but its gotta go and to many shield doors. and finally, when you make a new inerlocked verzion, starighten up those walls. any questions?
Defiantly make it neater, not necessarily interlocked but neat. You need to put up a weapon list to whats on the map. I really don't like the armory or turret at the flag spawn. The main area looks a little too open IMO. But it has great potential and looks like some great gameplay. 4/5 Welcome to Forge Hub!
Hello, The walls in the middle seem a little sloppy, maybe just setting them a little neater or interlocking. I don't really think that all the boxes need interlocking, maybe a few area just for the places to look smoother. Yeah people have already stated the armory thing, usually in a ctf or slayer armories are not such a great idea. I suggest just keep maybe the beam rifle, get rid of the swords, and place the brs in other areas around the map. Well that's all I can think of right now only from the pics. Other than all that, cool layout.
i would amke an interloked version, flip bridges and boxes, get rid fthe shield doors and not so many turrets this seems a little bg for 2v2 mabey get ridof the mancanons (might use telles) and wtf with that soccerball?
well its solid. thats all. great idea just it isnt working. if its attack and defend it really shouldnt be symmetrical. and the turrets at the end of the hallways r not fair unless there is some cover. not to mention its sort of sloppy and interlocking could only help. but for multiflag it seems fun solid 3/5