Concrete

Discussion in 'Halo 3 Casual Maps' started by Falfa_Cravins, Aug 31, 2008.

  1. Falfa_Cravins

    Falfa_Cravins Ancient
    Senior Member

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    CONCRETE
    Created by Falfa Cravins

    Supported Gametypes:
    Multi-flag CTF and One-flag CTF
    Slayer w/ 2 teams maximum

    Map Description
    This is one of my first creations. This level was also
    created before i knew how to interlock. This level is
    a good map for my standards. It can be 2v2 or 8v8!
    Doesn't matter, it's fun either way. This level has
    two 'grand stairways', mini-bases on both sides, a
    fence tunnel (which reveals the rocket launcher),
    pretty unique flag bases, isle through the middle, and
    a wide variety of weapons.

    Please reply to tell me what i can improve!
    (as long as you don't say interlocking! i already know i can do that!)

    _________________________________________________

    Grand staircases over-view
    [​IMG]

    Second from the grand staircases
    [​IMG]

    My 'Mini-base' (Almost symetrical on both sides)
    [​IMG]

    Fence tunnel
    [​IMG]

    Defender's base
    [​IMG]

    Attacker's base
    [​IMG]

    Flag corridor
    [​IMG]

    Base inventory
    [​IMG]

    _________________________________________________

    THANKS FOR ANYONE GIVING FEEDBACK HERE

    Download Concrete
     
  2. Zachary9990

    Zachary9990 Ancient
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    Well, if your not worried about athetics, this might be a fun map, but I have never personally liked the idea of an amrory or the big wall that cuts the place in half. It look s a little open. I'll give it a 3/5. No offense, I just think you could at least make some of the walls straight.

    Keep Forging!
    Love,
    Zachary9990
     
  3. stin10

    stin10 Ancient
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    ok,
    make an interlocked verzion
    flip those boxes upside down.
    take out the armory
    idk why theres a soccer ball, but its gotta go
    and to many shield doors.
    and finally, when you make a new inerlocked verzion, starighten up those walls.

    any questions?
     
  4. Krazy Kumquat

    Krazy Kumquat Ancient
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    Defiantly make it neater, not necessarily interlocked but neat. You need to put up a weapon list to whats on the map. I really don't like the armory or turret at the flag spawn. The main area looks a little too open IMO. But it has great potential and looks like some great gameplay. 4/5 Welcome to Forge Hub!
     
  5. Nightfire

    Nightfire Ancient
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    Hello,

    The walls in the middle seem a little sloppy,
    maybe just setting them a little neater or interlocking.
    I don't really think that all the boxes need interlocking,
    maybe a few area just for the places to look smoother.
    Yeah people have already stated the armory thing,
    usually in a ctf or slayer armories are not such a great idea.
    I suggest just keep maybe the beam rifle,
    get rid of the swords,
    and place the brs in other areas around the map.

    Well that's all I can think of right now only from the pics.
    Other than all that, cool layout.
     
  6. Mace

    Mace Old Tyme
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    i would amke an interloked version, flip bridges and boxes, get rid fthe shield doors and not so many turrets
    this seems a little bg for 2v2
    mabey get ridof the mancanons (might use telles) and wtf with that soccerball?
     
  7. NUKEZILLA

    NUKEZILLA Ancient
    Banned

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    well its solid. thats all. great idea just it isnt working. if its attack and defend it really shouldnt be symmetrical. and the turrets at the end of the hallways r not fair unless there is some cover. not to mention its sort of sloppy and interlocking could only help. but for multiflag it seems fun solid 3/5
     

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