Compound Created by SsjJedi Map Description This is a medium size competitive map with many gametypes setup. It is a symmetrical map. There is a large central room, 2 bases, 2 towers, and 2 side rooms. If the map has a hint of familiarity, that may be because I was inspired by Goldeneye for N64's Complex. I took about half of Complex, reimagined it, made it symmetrical and Compound was born. I was really excited about making this map and hope it plays very well. I think it has a lot of potential. This is the side of 1 base. There is an outside tower that leads into the main room, a tunnel to the interior base and side room, and a side bridge leading to the opponents side room. This is the main central room. 2 large ramps lead into each opposing side room. Windows from each base look into the central room. Rockets spawn on the middle block. This is one of the side rooms. There are 3 entrances. The ramps lead up high into the main central room. One lower corner with small structure leads out onto the exposed walkway leading to the opposing teams base. The third exit leads to the base and tunnel to the tower. Thank you for leaving any comments and feedback. [br][/br]Edited by merge: I thought this was the place to go for map forging feedback? I would like to see what people think here, what I could do differently, what i did well...