Intro: --This is my first map for reach I made a good number in halo 3, none were very serious. With this map I really didn't know what I was gonna build, lots of ideas no real concept. So with that I just went from piece to piece building a map around the center I had built. Overall I'm pretty happy with what it turned out to be, though I have parts I like better than others. I worked the hardest on spawns and respawning in general. (the bane of most forge maps) Though I didn't get to extensively test it, in the few FFA games I played it seemed pretty solid. (Better than The Cage anyway) Map Overview: The basic layout of the map is two similarly sized large rooms connected in two places. -Middle (purple room): Medium sized room where sword spawns and connects the 2 major rooms and also connects to the bridge. -Ramp (red) side: Pretty simple large room that houses sniper, but its one of my favorite areas of the map, View from upper ramp: Floor level: Sniper Rifle spawn: -Sky bases (blue) side: I still have mixed feelings about this side of the map, it has 2 high platforms on each side that are reached via lifts. There is a high side and low side of the room connected by some glass cover and a shotgun tunnel. The tunnel took me the longest time to build and came out silky smooth. Big Base/High Side Small Base/Low Side Floor level Low side Shotgun Tunnel -Rocket/Yellow Bridge This connects both sides and the middle room, it also has an out in the open rocket launcher spawn. Gametypes: Though I recommend sticking to FFA/TS/Oddball maybe flag all the X ones work to some degree. Invasion could be interesting. [X] Assault [X] CTF [X] Slayer [X] Headhunter [X] Infection [X] Invasion [X] Juggernaut [X] KOTH [X] Oddball [ ] Race [X] Stockpile [ ] Terrible-tories Number of players: 4-12 is best bungie.net Thread:Bungie.net : Halo: Reach Forum : New map - Compound v1.0 - Asymmetrical Slayer *Screenshots Thanks to everyone who gave input and helped me test some things. Any Suggestions, Questions, Comments are welcome. -Manta