Compound

Discussion in 'Reach Competitive Maps' started by spensel, Oct 4, 2010.

  1. spensel

    spensel Ancient
    Senior Member

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    Intro:
    --This is my first map for reach I made a good number in halo 3, none were very serious. With this map I really didn't know what I was gonna build, lots of ideas no real concept. So with that I just went from piece to piece building a map around the center I had built. Overall I'm pretty happy with what it turned out to be, though I have parts I like better than others. I worked the hardest on spawns and respawning in general. (the bane of most forge maps) Though I didn't get to extensively test it, in the few FFA games I played it seemed pretty solid. (Better than The Cage anyway)

    Map Overview:
    The basic layout of the map is two similarly sized large rooms connected in two places.
    [​IMG]


    -Middle (purple room):
    Medium sized room where sword spawns and connects the 2 major rooms and also connects to the bridge.
    [​IMG]

    -Ramp (red) side:
    Pretty simple large room that houses sniper, but its one of my favorite areas of the map,
    View from upper ramp:
    [​IMG]
    Floor level:
    [​IMG]
    Sniper Rifle spawn:
    [​IMG]

    -Sky bases (blue) side:
    I still have mixed feelings about this side of the map, it has 2 high platforms on each side that are reached via lifts. There is a high side and low side of the room connected by some glass cover and a shotgun tunnel. The tunnel took me the longest time to build and came out silky smooth.
    Big Base/High Side
    [​IMG]
    Small Base/Low Side
    [​IMG]
    Floor level Low side
    [​IMG]
    Shotgun Tunnel
    [​IMG]

    -Rocket/Yellow Bridge
    This connects both sides and the middle room, it also has an out in the open rocket launcher spawn.
    [​IMG]

    Gametypes: Though I recommend sticking to FFA/TS/Oddball maybe flag all the X ones work to some degree. Invasion could be interesting.
    [X] Assault
    [X] CTF
    [X] Slayer
    [X] Headhunter
    [X] Infection
    [X] Invasion
    [X] Juggernaut
    [X] KOTH
    [X] Oddball
    [ ] Race
    [X] Stockpile
    [ ] Terrible-tories

    Number of players:
    4-12 is best

    bungie.net Thread:Bungie.net : Halo: Reach Forum : New map - Compound v1.0 - Asymmetrical Slayer *Screenshots

    Thanks to everyone who gave input and helped me test some things.

    Any Suggestions, Questions, Comments are welcome.

    -Manta
     
    #1 spensel, Oct 4, 2010
    Last edited: Oct 6, 2010

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