Completed Map Reviews

Discussion in 'Halo and Forge Discussion' started by Coolplayerman, Nov 24, 2012.

  1. Coolplayerman

    Coolplayerman Ancient
    Senior Member

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    Since I'm not allowed to post reviews in the completed maps section, or comments to help fix problems, I'm making this thread.

    Map Name: Relay

    Gamertag: 343i


    Great overall map. We ran a 4vs4 CTF custom on it. Great for competitive games, spawns are good. Also when I search for this map on your fileshare, nothing is posted on your fileshare. My friend had them map already though.


    Map Name: Deck

    Gamertag: o0o Vii o0o


    Didn't know what to expect from the photos but I was pleasantly surprised! We played an 8 player FFA on this map and it was fun! The fun factor for FFA is amazing on this map. Good job! Spawns are good too for FFA! Will play again. In terms of fun this was probably the best map of the bunch.


    Map Name: Facility 4A

    Gamertag: Kronos 001


    We loaded this up FFA which was probably a big mistake. The spawns aren't suited for FFA. I can't really give a review of this map because we ended it almost immediately. I'll try this again with a 3vs3, since it's a small map.

    Map Name: Dystopia
    Gamertag: XXXBlizzardWolf


    Ran a 3vs3 slayer on this map and it was well set up! We were having fun but there was too much LAG on this map. Honestly we would have kept playing on this map longer but the lag in the main room is unbearable. You literally can't aim properly. This map is pretty much unplayable with the lag in the main room. If you fix this, this map is awesome for small teams based games. We were having fun on it.

    Map Name: Logic
    Gamertag: Cryptic Ferret


    This map is not posted in your fileshare unless you renamed it. Bummer because I was looking forward to play it.

    Wario Stadium MK64
    GT: TurbTastic


    Fun racing map! Good quality. Would play again. Simple setup and over the jumps you can't flip the mongoose unlike other maps. The obstacles are neat which are purposely there to flip your mongoose if you drive over them. We only raced three people on this map, which can feel a bit empty. With 8 people like real Mario Kart I'm sure this map would really shine. Did you use downward pointing gravity on the jumps to stabilize the carts over the jumps? Whatever you did it works.

    Map: Starbuck (Impact)
    Gametypes: SLAYER, KOTH, CTF, ODDBALL


    Played 4vs4 and 3vs3 CTF on this map. This map is a lot of fun. Someone in the party said that this was a map in Reach, I had no idea since I never really played much Reach. Worked really good for CTF except one thing! The spawns are screwed. It's a small map and if there is an enemy in your base you could end up spawning at the other enemy base. Which makes it unfair because then your right at the enemy flag and you can just cap the flag. It's such a small map that this really breaks the gameplay up and makes it unfair. To even this out I would suggest putting the spawns no more than halfway across the map for each team. Maybe use the tunnel to spawn people down there. Good map though, was actually a really fun competitive map and the BR dueling was really satisfying.
     

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