Complete Invasion Slayer Gametype Description

Discussion in 'Halo and Forge Discussion' started by LRMAN0989, Jul 1, 2010.

  1. LRMAN0989

    LRMAN0989 Forerunner

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    Hello everyone, welcome to the complete description of Zow JR's Invasion Slayer. I am posting this so I can A) link to it in my Invasion Slayer map posts, and B) so others can make Invasion Slayer maps using Halo 3's forge.

    --Factions & Loadouts--​

    Spartan III's:

    Damage Resistance: Normal
    Shields: Normal
    Shield Recharge rate: 0%
    Primary Weapon: Magnum (Before picking loadout)
    No secondary
    No grenades
    Damage modifier: Normal
    Speed: 110%
    Gravity: 150%
    Vehicle Use: Normal
    Forced Color: Green

    VIP traits (Medic Spartan III):

    All the same
    Proximity Traits recharge shields and heal people

    Scout loadout:

    Weapons: Assault Rifle, Magnum
    Abilities (equipment): Sprint (none)

    Marksmen loadout:

    Weapons: Magnum (AR later on), DMR (BR)
    Abilities: Sprint

    Guard loadout:

    Weapons: Assault Rifle, Magnum
    Abilities: Armor lock (Bubble shield)

    Grenadier loadout:

    Weapons: Assault Rifle, Grenade Launcher (Brute shot)
    Abilities: EMP (Power Drain)

    Operator loadout:

    Weapons: Shotgun, Magnum
    Abilities: Enhanced armor lock (Overshield)

    Airborne loadout (customizable):

    Weapons: Assault Rifle, Magnum
    Abilities: Jetpack (Custom Powerup gives 50% gravity), Jetpack boost (Gravity Lift)

    Elites:

    Damage Resistance: 125
    Shields: Normal
    Shield recharge rate: 100%
    Primary weapon: Plasma Pistol (before picking loadout)
    No secondary
    No grenades
    Damage Modifier: 110%
    Speed: 125%
    Gravity: 100%
    Vehicle Use: Normal
    Forced Color: Purple

    Warrior loadout:

    Weapons: Plasma Repeater (Plasma Rifle), Plasma Pistol
    Abilities: Evade (none)

    Assassin loadout:

    Weapons: Needler, Plasma Pistol (Plasma Repeater later on)
    Abilities: Active Camo, Radar Jammer

    Zealot loadout:

    Weapons: Plasma Pistol (Plasma Repeater later on), Needle Rifle (Carbine)
    Abilities: Evade

    Gladiator loadout:

    Weapons: Plasma Repeater, Energy Sword
    Abilities: Evade

    Ranger (customizable):

    Weapons: Plasma Repeater, Plasma Pistol
    Abilities: Jetpack, Jetpack boost

    --Building loadout platforms--​

    1. Spawn 5 tube corners so then one end is pointing forward and the other is pointing up.

    2. Hang sender nodes on the part of the tube corner that points forward.

    3. Add loadout weapons inside the tube corner where it bends.

    4. Block off ends of the tube corners that point forward with 2 block huges and one block tall.

    5. On top of the part of the tube corners that points forward, spawn 2 block huges and 1 block tall on their sides.

    6. Add respawn points on top of the Block huges/block talls you spawned in step 5.

    7. Redo steps 1-6 on the other side of the sky bubble for other team.

    Also, optionally you can spawn a block large on top of power loadouts and put a grav lift in the middle, delete the block large and put 2 column, damaged small in it's place and make not spawn at start for the grav lift so then it unblocks them after a while.

    --General map information--​

    Now, for the placing of reciever nodes so people can get onto the battlefield after choosing their loadout you will need two dropships, a Spirit/Phantom and a Pelican. I've been getting Zow JR to make these for me, but if you downloaded his map Fort Beta 2219 (or whatever that number is) you could look at the design and remake them on your map. Also, make sure they're in the air so it prevents spawn camping.

    For vehicles, I'd recommend that they do NOT spawn at start and have a nice medium long respawn rate.

    When placing heavy weapons like Rockets and Splasers, don't let them spawn at start. They make it hard to drive vehicles, so making them spawn after the vehicles spawn would be a good idea.

    Don't have too many open spaces and protected high vantage points, as this can mess up the gameplay. High vantage points aren't too bad if you put a lot of cover on your map so then snipers can't get easy kills, but make sure the vantage points don't have much cover.

    When choosing what to put in the customizable loadouts, you should make it so then it is rather powerful but not too powerful and do the optional loadout platform building step to block it for a while. This makes them wait until later in the game to get the powerful loadout you created.

    DON'T build the map in the sky bubble, as that level is reserved for the loadout platforms.

    --Conclusion--​

    Well, that's about it! Hopefully you enjoyed my 'Complete Invasion Slayer Gametype Description'! I can't wait to see what you will make for Invasion Slayer!

    --Current Invasion Slayer maps--​

    Fort Beta 2219
    Urban Warfare
     
    #1 LRMAN0989, Jul 1, 2010
    Last edited: Jul 2, 2010

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