This is Team Slayer with a unique twist. This variant sticks to the basics but is designed to require more skill than standard slayer. So what is different about it? Changes: Score is 75 points Suicide: does not subtract points Leader kill bonus: +2 (Awarded for kill the player with the most points on the other team Assassination bonus: + 5 (Awarded for assassinating an enemy) Sticky bonus: +2 (Awarded for sticking an enemy with a plasma grenade) Spree bonus: +1 (Awarded for additional kills after your 5th) Primary Weapon: Assault Rifle Secondary Weapon: Designated Marksmen Rifle (DMR) Indestructible Vehicles: Disabled Time Limit: 15 minutes Sudden Death: 30 seconds Grenade Count: x1 Frag Motion Tracker Mode: Allies only Motion Tracker Range: 75 meters Armour Lock: False Drop Shield: True Suicide Penalty: None Betrayal Penalty: None Synchronized Spawning: True (this means that the game spawns you as teams not men) These are all the changes. If you like this gametype like the file and tag it
Looks pretty god, when you state that suicides have +1 so that the net score is 0, I would assume that this means for each death you lose a point? If so that probably needs stating
I don't think that you understand. When suicides are +1, there's no 'net' score. You're saying that you get a point for suiciding, which is a really stupid thing to put in a gametype. I know that you obviously didn't MEAN to put it in, but just give suicides 'NO POINTS' in the 'game options' section when you're making this gametype. More understanding of how to successfully create a gametype will help you immensely in the future.