Competitive Slayer

Discussion in 'Reach Gametypes' started by r10d10, Feb 25, 2012.

  1. r10d10

    r10d10 Promethean

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    This is Team Slayer with a unique twist. This variant sticks to the basics but is designed to require more skill than standard slayer. So what is different about it?

    Changes:

    Score is 75 points
    Suicide: does not subtract points
    Leader kill bonus: +2 (Awarded for kill the player with the most points on the other team
    Assassination bonus: + 5 (Awarded for assassinating an enemy)
    Sticky bonus: +2 (Awarded for sticking an enemy with a plasma grenade)
    Spree bonus: +1 (Awarded for additional kills after your 5th)
    Primary Weapon: Assault Rifle
    Secondary Weapon: Designated Marksmen Rifle (DMR)
    Indestructible Vehicles: Disabled
    Time Limit: 15 minutes
    Sudden Death: 30 seconds
    Grenade Count: x1 Frag
    Motion Tracker Mode: Allies only
    Motion Tracker Range: 75 meters
    Armour Lock: False
    Drop Shield: True
    Suicide Penalty: None
    Betrayal Penalty: None
    Synchronized Spawning: True (this means that the game spawns you as teams not men)


    These are all the changes. If you like this gametype like the file and tag it :)
     
    #1 r10d10, Feb 25, 2012
    Last edited: Feb 28, 2012
  2. Oweirdone

    Oweirdone Promethean

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    Looks pretty god, when you state that suicides have +1 so that the net score is 0, I would assume that this means for each death you lose a point? If so that probably needs stating :)
     
  3. AMALGAMATIQN

    AMALGAMATIQN Forerunner

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    I don't think that you understand. When suicides are +1, there's no 'net' score. You're saying that you get a point for suiciding, which is a really stupid thing to put in a gametype. I know that you obviously didn't MEAN to put it in, but just give suicides 'NO POINTS' in the 'game options' section when you're making this gametype. More understanding of how to successfully create a gametype will help you immensely in the future.
     

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